Tactical Sharpshooter (Sniper)
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"They'll never see me coming."
Class Traits
The Tactical Sharpshooter takes aim on his enemies from great range and secrecy.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Striker | Controller | Dexterity, Wisdom | Tier 3 | Choose pierce | 22 | 5 | 5 | Skulduggery. Choose three others at first level. |
Class Description
Taking aim from across the battlefield and striking foes unawares, the modern tactical sniper focuses on single shots and exploits adversaries weaknesses. Sniper serves the primary striker and secondary controller role. Sniper favors attacks that can hit single targets from a great distance.
Your mission as a sniper is to hit hard and stay obscure: crippling or killing enemy combatants.
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Snipe | S1as1 | at-will | standard | 1 | Attack with base CM 2 (counts as basic) | |
Leg Shot | S1as2 | at-will | standard | 1 | Attack. Target move -2 (save ends) | Wis |
Long Shot | S1as3 | at-will | standard | 1 | Attack with range +2 | Dex |
Fancy Shot | S1as4 | at-will | standard | 1 | Attack with +lvl damage | Dex |
Dance! | S1es1 | encounter | standard | 1 | Attack, slide 2 | Wis |
Take Aim | S1es2 | encounter | standard | 1 | Attack at CM+2 | |
Pin Down | S1es3 | encounter | standard | 1 | Attack at CM+1 and pin en | |
Vital Shot | S1es4 | encounter | standard | 1 | Attack with crit, ongoing 1[W] damage (save ends) | Wis (crit range) |
Cherry Shot | S1ds1 | daily | standard | 1 | Attack at CM+3 | |
Hot Shot | S1ds2 | daily | standard | 1 | Attack at CM+2 and pin 2 ens | |
Extended Shot | S1ds3 | daily | standard | 1 | Attack at CM+2, range +2 | Dex |
Shadow Shot | S1ds4 | daily | standard | 1 | Attack at CM+2, for the rest of the encounter, you may slide that enemy 1 as a minor action if you have made an attack this turn. | |
Surprise Attack | S1ro1 | reaction | opportunity | 1 | Trigger: An enemy escapes cover and attacks an ally. Action: Make a basic attack against that enemy. | |
Keen Eye | S1p01 | passive | none | 1 | Each turn you spend without moving or attacking adds 5 to your range and base damage until you either move or attack. | |
Toppling Shot | S3es1 | encounter | standard | 3 | Attack, push target, target falls prone | |
Crippling Shot | S3es2 | encounter | standard | 3 | Attack at CM+1 and immobilize (save ends) | |
Flare Shot | S3es3 | encounter | standard | 3 | Attack at CM+1 and blind (save ends) | |
Wounding Shot | S4ds1 | daily | standard | 4 | Attack to wound. | |
Vanishing Shot | S4ds2 | daily | standard | 4 | Attack at CM+2, you become cloaked until you attack | |
Motion Sense | S4ro1 | reaction | opportunity | 4 | Trigger: An enemy shifts within your range. Action: Make a basic attack against that enemy. If your range was augmented with Keen Eye, it remains. | |
Stun Shot | S6es1 | encounter | standard | 6 | Attack at CM+1 and stun (save ends) | |
Sleeper Shot | S6es2 | encounter | standard | 6 | Attack at CM+1 and unconscious (save ends) | |
Netting Shot | S6es3 | encounter | standard | 6 | Attack at CM+1 and restrained until your next turn | |
Chaining Shot | S7as1 | at-will | standard | 7 | Attack, attack another nearby en you can't see but the first target can | |
Action Shot | S8dm1 | daily | minor | 8 | Attack at CM+1 (note, this is a minor action) | |
Vital Shot II | S8ds2 | daily | standard | 8 | Attack at CM+1, ongoing 2[W] damage (save ends) |