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- 10:28, 17 December 2014 Death and Killing (hist) [1,663 bytes] Kaz (Talk | contribs) (Created page with "Much could happen to an adventurer; only death is certain. <blockquote style="border:solid 1px #a7d7f9;padding-left:4px;clear:both;"> ''Death'' *Exhausted: When your hit poin...")
- 10:27, 17 December 2014 Healing (hist) [5,348 bytes] Kaz (Talk | contribs) (Created page with "Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stay active and focused in the chaos of a battlefield. Life points (lp) repr...")
- 10:18, 17 December 2014 The Combat Sequence (hist) [10,027 bytes] Kaz (Talk | contribs) (Created page with "A typical combat encounter is a clash between two sides, a stupefying haze of weapons fire, shouted orders, automated targeting systems, rushes for cover and explosive blasts....")
- 08:54, 17 December 2014 Attacks and Defenses (hist) [14,512 bytes] Kaz (Talk | contribs) (Created page with "Battles in Startroid are won through cleverly chosen attacks, able defenses, and grit. On a typical turn, you'll use your standard action to make an attack, whether you're a s...")
- 08:35, 17 December 2014 Durations and Saving Throws (hist) [2,751 bytes] Kaz (Talk | contribs) (Created page with "==Durations== Many powers take effect and then end; their effects are instantaneous, perhaps as brief as the flight of a hypersonic slug. Some powers last beyond your turn, h...")
- 08:27, 17 December 2014 Maneuvers (hist) [788 bytes] Kaz (Talk | contribs) (Created page with "Maneuvers give you a way to fight effectively even if you don't have any powers to help you, and a reason to keep moving on the battlefield to find a good position. ==Crossfi...")
- 08:25, 17 December 2014 Cover and Concealment (hist) [1,716 bytes] Kaz (Talk | contribs) (Created page with "Hiding behind a rock outcropping or activating a cloaking field are beneficial to your survival in combat, providing cover and concealment. Objects that physically block attac...")
- 08:18, 17 December 2014 Movement and Position (hist) [11,990 bytes] Kaz (Talk | contribs) (Created page with "During a pitched battle, heroes and monsters are in constant—almost nauseating—motion. The recon darts through the blinds, looking for a setup for cross. The sniper keeps...")
- 07:52, 17 December 2014 Actions in Combat (hist) [16,251 bytes] Kaz (Talk | contribs) (Created page with "During your turn, you can choose from a wide variety of actions. Usually, the most important decision you make in combat is what to do with your standard action each turn. Do...")
- 15:50, 16 December 2014 Rest and Recovery (hist) [3,906 bytes] Kaz (Talk | contribs) (Created page with "All that swimming through the stars will tire out even the hardiest adventurer sooner or later. When you're not in an encounter, you can take one of two types of rest: a short...")
- 15:38, 16 December 2014 Exploration (hist) [6,541 bytes] Kaz (Talk | contribs) (Created page with "A part of Startroid adventures is exploration, which takes place between encounters. You may be given a great deal of information about where you're going and what might be th...")
- 15:13, 16 December 2014 Rewards (hist) [4,480 bytes] Kaz (Talk | contribs) (Created page with "Although encounters involve risk, they also hold the promise of rewards. Every successful encounter (combat or noncombat) brings experience, measured in experience points (XP)...")
- 15:03, 16 December 2014 Encounters (hist) [3,011 bytes] Kaz (Talk | contribs) (Created page with "Encounters are where the action of the Startroid game takes place, whether the encounter is a life-or-death battle against horrors from beyond the stars, a high-stakes negotia...")
- 13:59, 16 December 2014 Missions and Employers (hist) [6,689 bytes] Kaz (Talk | contribs) (Created page with "The fundamental unit of the structure of your adventures is the mission. You are part of a mercenary group, sworn protectorate, or agent of a governing body or shadow cabal. F...")
- 13:02, 16 December 2014 Weapon Table (hist) [2,860 bytes] Kaz (Talk | contribs) (Created page with "A weapon entry consists of the following information, organized in columns on the weapon tables. *Weapon: The weapon's name. *Type: The type of damage the weapon does (the dam...")
- 10:47, 15 December 2014 Tier 1 Armor (hist) [6,429 bytes] Kaz (Talk | contribs) (Created page with "==2100 Hearthworn== They say the age of heroes has passed. Lost to the modern age between the venal and the banal. It was then a company of soldiers each wearing a custom-tail...")
- 10:42, 15 December 2014 Tier 2 Armor (hist) [3,755 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Heavy Duty== Some sacrifice style for function in their complete EVA environment outerwear. Others prefer the Heavy Duty by CONEVA. Featuring complete spectrum Nu...")
- 10:39, 15 December 2014 Tier 3 Armor (hist) [3,327 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Explorer== That nearby radiological event will be just another ray of sunshine cascading stylishly off your outer layers when you suit up in the latest and lighte...")
- 10:33, 15 December 2014 Armor Table (hist) [1,497 bytes] Kaz (Talk | contribs) (Created page with "{| class="wikitable" | align="center" style="background:#f0f0f0;"|'''Armor''' | align="center" style="background:#f0f0f0;"|'''Tier''' | align="center" style="background:#f0f0f...")
- 10:23, 15 December 2014 Yours and Mine (hist) [199 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tactician *Benefit: Whenever an ally makes an attack with one of your order powers, you may change the damage type of the attack to that of your weapon. Cate...")
- 10:23, 15 December 2014 Weaponer (hist) [288 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 2 *Benefit: Increase the die size of the damage amount on pierce weapons you wield by one step (d2 - d4 - d6 - d8 - d10 - 2d6 - 2d8 - 2d10). *Special:...")
- 10:22, 15 December 2014 Weapon Training (hist) [287 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Get training in pierce, explosive, melee, anima, light, or heavy weapons. *Prerequisite: You do not already have weapon training in the chosen type. *Special: You ma...")
- 10:21, 15 December 2014 Way of Adun (hist) [145 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Protoss or Shakuran *Benefit: You gain a +1 feat bonus psionic damage and to void damage you deal. Category:Chapter_6_/_Feats")
- 10:20, 15 December 2014 Two Gun (hist) [714 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Combat Reflexes feat *Benefit: You may wield a light weapon in each hand. Your weapon damage becomes the combined weapon damage. Use the smallest area of effect...")
- 10:17, 15 December 2014 Toughness (hist) [158 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Gain an additional 5 hit points and life points. *Special: You may take this feat multiple times; its effects stack. Category:Chapter_6_/_Feats")
- 10:17, 15 December 2014 Surge Happy (hist) [122 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Terran or Pathomorph *Benefit: Increase your number of healing surges by 3. Category:Chapter_6_/_Feats")
- 10:16, 15 December 2014 Super Science (hist) [161 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Biology and Engineering *Benefit: You gain a +3 feat bonus to Biology checks and to Engineering checks. Category:Chapter_6_/_Feats")
- 10:16, 15 December 2014 Subtlety (hist) [172 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Persuasion and Skulduggery *Benefit: You gain a +3 feat bonus to Persuasion checks and to Skulduggery checks. Category:Chapter_6_/_Feats")
- 10:15, 15 December 2014 Studied (hist) [237 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both chosen skills *Benefit: You gain a +2 feat bonus to any two skills of your choice. *Special: You may select this feat multiple times, each time...")
- 10:10, 15 December 2014 Steel Will (hist) [129 bytes] Kaz (Talk | contribs) (Created page with "*You do not become slowed and dazed from acting while exhausted. *This feat has no prerequisites. Category:Chapter_6_/_Feats")
- 10:09, 15 December 2014 Spread (hist) [188 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Striker Role (Recon, Sniper, Tactician, Demo) *Benefit: Once per encounter, you may change the area for a power to "Burst 2." (See Chapter 9) Category:Chapte...")
- 10:09, 15 December 2014 Skill Training (hist) [197 bytes] Kaz (Talk | contribs) (Created page with "Benefit: You gain training in one skill. Special: You can take this feat more than once. Each time you select this feat, choose a skill in which you are not trained. Catego...")
- 10:08, 15 December 2014 Shamanic (hist) [146 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Heal and Lore *Benefit: You gain a +3 feat bonus to Heal checks and to Lore checks. Category:Chapter_6_/_Feats")
- 09:54, 15 December 2014 Scion of Wisdom (hist) [169 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Medic, Trapper, Tactician *Benefit: Your indicated powers use your Wisdom score in place of other numbers in their effect. Category:Chapter_6_/_Feats")
- 09:53, 15 December 2014 Scion of Strength (hist) [176 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Soldier, Demo, Trapper, Sniper *Benefit: Your indicated powers use your Strength score in place of other numbers in their effect. Category:Chapter_6_/_Feats")
- 09:52, 15 December 2014 Scion of Intelligence (hist) [182 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Spoiler, Medic, Recon, or Sniper *Benefit: Your indicated powers use your Intelligence score in place of other numbers in their effect. Category:Chapter_6_/_...")
- 09:52, 15 December 2014 Scion of Dexterity (hist) [180 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Sniper, Demo, Recon, or Tactician *Benefit: Your indicated powers use your Dexterity score in place of other numbers in their effect. Category:Chapter_6_/_Fe...")
- 09:49, 15 December 2014 Randomize Damage (hist) [291 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Demo *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 2 damage dice to your next attack. This can make your CM 0...")
- 09:48, 15 December 2014 Quick Reaction (hist) [211 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Combat Reflexes feat *Benefit: You may slot an additional reaction ability (Normally you can only slot one, even though you might use it multiple times in a rou...")
- 14:58, 11 December 2014 Powerful Charge (hist) [180 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Melee proficiency *Benefit: When you charge, you gain a +2 bonus to damage and a +2 bonus to squares pushed when you bull rush. Category:Chapter_6_/_Feats")
- 14:58, 11 December 2014 Paroxysician (hist) [158 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Enemies subject to effects you cause who would make saving throws against them must beat 12 instead of 10 as a base. Category:Chapter_6_/_Feats")
- 14:57, 11 December 2014 Opportunist (hist) [222 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Pierce proficiency *Benefit: You gain a +2 feat bonus to damage from attacks you make at CM 3 or higher (this modifies the base damage by 2 and does get multipl...")
- 14:56, 11 December 2014 Mitigator (hist) [107 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You gain a +2 feat bonus to damage from attacks you make at CM 1. Category:Chapter_6_/_Feats")
- 14:55, 11 December 2014 Jock (hist) [166 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Athletics and Endurance *Benefit: You gain a +3 feat bonus to Athletics checks and to Endurance checks. Category:Chapter_6_/_Feats")
- 14:54, 11 December 2014 I Never Die! (hist) [285 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Defender Role (Soldier, Spoiler, Medic, Trapper) *Benefit: When you reach 0 hp for the first time in a combat encounter, you may use your second wind as an oppo...")
- 14:53, 11 December 2014 Heavy Grasp (hist) [135 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 2 *Benefit: Attacks you make with pierce weapons gain a +5 feat bonus to range. Category:Chapter_6_/_Feats")
- 14:52, 11 December 2014 Grenadier (hist) [226 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: Attacks you make with explosive weapons gain a +1 feat bonus to blast radius. *Special: The weapon must already have a blast radius to mak...")
- 14:51, 11 December 2014 Gentle Touch (hist) [139 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: Attacks you make with explosive weapons gain a +2 feat bonus to range. Category:Chapter_6_/_Feats")
- 14:50, 11 December 2014 First, Do No Harm (hist) [252 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Heal *Benefit: Whenever you would spend a healing surge to heal yourself, you may allow an adjacent ally to spend a healing surge to heal herself ins...")
- 14:43, 11 December 2014 Fast Runner (hist) [124 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 2 *Benefit: You gain a +2 bonus to speed when you charge or run. Category:Chapter_6_/_Feats")