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- 10:28, 17 December 2014 Death and Killing (hist) [1,663 bytes] Kaz (Talk | contribs) (Created page with "Much could happen to an adventurer; only death is certain. <blockquote style="border:solid 1px #a7d7f9;padding-left:4px;clear:both;"> ''Death'' *Exhausted: When your hit poin...")
- 10:27, 17 December 2014 Healing (hist) [5,348 bytes] Kaz (Talk | contribs) (Created page with "Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stay active and focused in the chaos of a battlefield. Life points (lp) repr...")
- 10:18, 17 December 2014 The Combat Sequence (hist) [10,027 bytes] Kaz (Talk | contribs) (Created page with "A typical combat encounter is a clash between two sides, a stupefying haze of weapons fire, shouted orders, automated targeting systems, rushes for cover and explosive blasts....")
- 08:54, 17 December 2014 Attacks and Defenses (hist) [14,512 bytes] Kaz (Talk | contribs) (Created page with "Battles in Startroid are won through cleverly chosen attacks, able defenses, and grit. On a typical turn, you'll use your standard action to make an attack, whether you're a s...")
- 08:35, 17 December 2014 Durations and Saving Throws (hist) [2,751 bytes] Kaz (Talk | contribs) (Created page with "==Durations== Many powers take effect and then end; their effects are instantaneous, perhaps as brief as the flight of a hypersonic slug. Some powers last beyond your turn, h...")
- 08:27, 17 December 2014 Maneuvers (hist) [788 bytes] Kaz (Talk | contribs) (Created page with "Maneuvers give you a way to fight effectively even if you don't have any powers to help you, and a reason to keep moving on the battlefield to find a good position. ==Crossfi...")