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  • 10:28, 17 December 2014Death and Killing (hist)[1,663 bytes]Kaz (Talk | contribs) (Created page with "Much could happen to an adventurer; only death is certain. <blockquote style="border:solid 1px #a7d7f9;padding-left:4px;clear:both;"> ''Death'' *Exhausted: When your hit poin...")
  • 10:27, 17 December 2014Healing (hist)[5,348 bytes]Kaz (Talk | contribs) (Created page with "Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stay active and focused in the chaos of a battlefield. Life points (lp) repr...")
  • 10:18, 17 December 2014The Combat Sequence (hist)[10,027 bytes]Kaz (Talk | contribs) (Created page with "A typical combat encounter is a clash between two sides, a stupefying haze of weapons fire, shouted orders, automated targeting systems, rushes for cover and explosive blasts....")
  • 08:54, 17 December 2014Attacks and Defenses (hist)[14,512 bytes]Kaz (Talk | contribs) (Created page with "Battles in Startroid are won through cleverly chosen attacks, able defenses, and grit. On a typical turn, you'll use your standard action to make an attack, whether you're a s...")
  • 08:35, 17 December 2014Durations and Saving Throws (hist)[2,751 bytes]Kaz (Talk | contribs) (Created page with "==Durations== Many powers take effect and then end; their effects are instantaneous, perhaps as brief as the flight of a hypersonic slug. Some powers last beyond your turn, h...")
  • 08:27, 17 December 2014Maneuvers (hist)[788 bytes]Kaz (Talk | contribs) (Created page with "Maneuvers give you a way to fight effectively even if you don't have any powers to help you, and a reason to keep moving on the battlefield to find a good position. ==Crossfi...")
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