Difference between revisions of "Regular Guerrilla (Trapper)"
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(Created page with "''"Cold is the Void."'' ==Class Traits== The Regular Guerrilla severely limits enemy movement on the battlefield. {| class="wikitable" |- !Primary Role !Secondary Role !Key...") |
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Latest revision as of 11:31, 4 December 2014
"Cold is the Void."
Class Traits
The Regular Guerrilla severely limits enemy movement on the battlefield.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Controller | Defender | Wisdom, Strength | Tier 2 | Choose explosive or anima | 28 | 8 | 6 | Engineering. Choose one other at first level. |
Class Description
Blasting away at terrain and psyches alike, the trapper sews webs of destruction and despair through the enemy ranks.
Your mission as a trapper is to sculpt the battlefield to your enemies' disadvantage.
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Pin Down | P1as1 | at-will | standard | 1 | Attack and pin en | |
Place Pitfalls | P1as2 | at-will | standard | 1 | Make 2 of 5(star) squares pit traps. An en in a pit is immobilized (save ends) | Str |
Shield Disruptor | P1as3 | at-will | standard | 1 | Attack and reduce target def this turn | |
Frighten | P1as4 | at-will | standard | 1 | If the target's next move action is not away from you or the target's next standard action includes you or an ally as a target, that creature takes a -2 penalty to all damage | Wis |
Pressure Attack | P1es1 | encounter | standard | 1 | Attack and pin 2 ens | |
Mine Craft | P1es2 | encounter | standard | 1 | Attack and make pits | Str |
Stagger Shot | P1es3 | encounter | standard | 1 | Attack and daze (save ends) with CM+1 | |
Drain Strike | P1es4 | encounter | standard | 1 | Attack and get temp hp | Wis |
Maximum Hazard | P1ds1 | daily | standard | 1 | Attack with CM+1 and pin all ens | |
Sticky Fire | P1ds2 | daily | standard | 1 | Attack, target takes ongoing lvl anima (save ends). Target cannot make a saving throw during a turn in which it made an attack. | |
Winnow Strike | P1ds3 | daily | standard | 1 | Attack and taunt 2 | |
Garrulous Taunt | P1ds4 | daily | standard | 1 | Taunt all | |
Stay Down | P1ro1 | reaction | opportunity | 1 | Trigger: A pinned enemy moves or is moved toward you; or an enemy spends a move action to escape a pin, using that move action to move toward you. Action: Make a basic attack against that enemy. | |
Explosion Mastery | P1p01 | passive | none | 1 | You may change “creature” to “enemy” in your area attack descriptions. | |
Subvert Weaponry | P3es1 | encounter | standard | 3 | Attack, target is addled (cannot take standard actions) (save ends) | |
Downward Spiral | P3es2 | encounter | standard | 3 | Slide en 1, daze, may fall prone | |
Shield Dissipator | P3es3 | encounter | standard | 3 | Attack and reduce target def (save ends) | |
Discombobulate | P4ds1 | daily | standard | 4 | Attack and daze with CM+2 | |
Debilitate | P4ds2 | daily | standard | 4 | Attack with CM +2 and target is addled (save ends) | |
Exploding Barriers | P4ro1 | reaction | opportunity | 4 | Trigger: An en clears your terrain. Action: burst 2 attack centered on terrain. | |
Irradiating Strike | P6es1 | encounter | standard | 6 | Attack with CM +1, ens that begin their turn adj to target take 10 anima (save ends) | |
Jump Jet | P6em2 | encounter | minor | 6 | Your move becomes average fly for #turns = lvl | |
Gravitic Trap | P6es3 | encounter | standard | 6 | Creatures within blast 3 rise 2 squares and are immobilized if they can't fly (save ends), they are also disabled (different save ends) | Wis (blast) |
Augmented Pain | P7as1 | at-will | standard | 7 | Choose void, psionic, or anima. Target gets -5 to that def. (save ends) | |
Zone of Pain | P8ds1 | daily | standard | 8 | Create a zone in which enemies get -2 to all defs, sustain minor. | Str |
Zone of Ignorance | P8ds2 | daily | standard | 8 | Create a zone in which enemies can't use powers, sustain minor. |