Difference between revisions of "Battlefield Medical Technician (Medic)"
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(Created page with "''"Please state the nature of your medical emergency."'' ==Class traits== The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative tec...") |
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Latest revision as of 08:35, 4 December 2014
"Please state the nature of your medical emergency."
Class traits
The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative techniques.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Leader | Defender | Intelligence, Strength | Tier 2 | Choose pierce or anima | 30 | 8 | 7 | Heal. Choose one other at first level. |
Class Description
Making sure injuries do not cripple the effectiveness of a tactical force, the Medic heals allies and supports allied effort. Medic serves the primary leader and secondary defender roles. Medic can reverse allies' injuries and dispel negative effects.
Your mission as a medic is to safeguard and heal allies on and off the battlefield.
Class Powers
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Cover Shot | M1as1 | at-will | standard | 1 | Attack. An ally may shift 2 sq | Str |
Recover | M1as2 | at-will | standard | 1 | Ally 2 temp hp and saving throw | Int |
Remedy Shot | M1as3 | at-will | standard | 1 | Attack, ally saving throw | |
Evacuate | M1as4 | at-will | standard | 1 | Pull ally, 2 temp hp | Int |
Recover Shot | M1es1 | encounter | standard | 1 | Attack and surge ally | |
Count Stitches | M1es2 | encounter | standard | 1 | Attack, if an ally attacked that target this round, it takes ongoing 1[W] (save ends) | |
Booster Shot | M1es3 | encounter | standard | 1 | An ally may surge +2, shift 1 sq, and gets CM+1 | Str (shift) |
Heal Thyself | M1es4 | encounter | standard | 1 | Attack, crit, and get 2 temp hp | Str (crit range) Int (hp) |
Give Em' the Juice | M1ds1 | daily | standard | 1 | Surge all allies, each makes a basic attack | |
Surgical Strike | M1ds2 | daily | standard | 1 | Attack with base CM = # of allies threatening your target | |
Second, Do Some Harm | M1ds3 | daily | standard | 1 | Attack, crit. If an ally attacked that target this round, it takes ongoing 1[W] (save ends) | |
Med Shield | M1ds4 | daily | standard | 1 | The next time you are hit with an attack, ignore the damage and get 2 temp hp | Str |
Lifeline | M1ro1 | reaction | opportunity | 1 | Trigger: An ally takes damage for the first time in an encounter. Action: Grant that ally a healing surge plus 2 temporary hit points. | Int |
Combat Medicine | M1p01 | passive | none | 1 | Up to two times per encounter, in place of your attack, you may spend a healing surge or let an ally spend a healing surge. | |
Panacea | M3em1 | encounter | minor | 3 | One ally makes a saving throw + 2 | Int |
Sage Advice | M3es2 | encounter | standard | 3 | Allies in burst 3 get +2 to all defs until they attack | |
Mediguard | M3es3 | encounter | standard | 3 | Cover an ally, that ally may surge +2 | Int |
Rapid Recovery | M4ds1 | daily | standard | 4 | One ally heals an amount equal to two healing surges plus your Wis | |
Raise Shield | M4ds2 | daily | standard | 4 | Create a zone in which allies get +2 to all defs | Str |
Combat Intervention | M4ro1 | reaction | opportunity | 4 | Trigger: An ally becomes fatigued. Action: Grant that ally +2 to all defenses | |
Med Beam | M6em1 | encounter | minor | 6 | One ally spends a healing surge and adds your Wis | |
All on Me | M6ro2 | reaction | opportunity | 6 | Trigger: You and at least one ally are hit by an area attack. Action: Only you take the attack, and are immobilized. (save ends) | |
Invigorating Care | M6es3 | encounter | standard | 6 | Ally surges +2, may make a saving throw +2, and makes a basic attack +2. | |
Chronoboost | M7am1 | at-will | minor | 7 | For a continuous effect with a duration in rounds or a save that has not been chronoboosted, that effect's duration lasts an additional round or that save requires two saves. | |
Protective Retreat | M8ds1 | daily | standard | 8 | Ally is sent into the archonosphere for 1 round | |
Mass Recover | M8ds2 | daily | standard | 8 | Surge all allies + 2 |