Difference between revisions of "Versatile Infantry (Soldier)"
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− | The backbone of any large infantry force, the | + | The backbone of any large infantry force, the Versatile Infantry wades into combat side-by-side with his allies, providing cover, strengthening the team, and providing progressive tactical advantage over enemy forces. Soldier serves the primary defender and secondary leader roles. Soldier can draw attacks from allies and absorb enemy influence. |
Your mission as a soldier is to take it on the chin and pay it forward with interest. | Your mission as a soldier is to take it on the chin and pay it forward with interest. |
Latest revision as of 10:37, 4 December 2014
"Jacked up and good to go."
Class Traits
The Soldier catches bullets and occasionally fires them.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Defender | Leader | Strength, Intelligence | Tier 1 | Choose pierce or melee | 30 | 8 | 7 | Choose two at first level. |
Class Description
The backbone of any large infantry force, the Versatile Infantry wades into combat side-by-side with his allies, providing cover, strengthening the team, and providing progressive tactical advantage over enemy forces. Soldier serves the primary defender and secondary leader roles. Soldier can draw attacks from allies and absorb enemy influence.
Your mission as a soldier is to take it on the chin and pay it forward with interest.
Class Powers
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Wide Stance | O1as1 | at-will | standard | 1 | Attack and cover ally | |
Good Shot | O1as2 | at-will | standard | 1 | Attack and get 2 temp hp | Int |
Inspiring Shot | O1as3 | at-will | standard | 1 | Attack, one ally within 5 squares of you adds 2 damage to her next attack | Str |
Ignore Cover | O1as4 | at-will | standard | 1 | Attack through barrier, if you are using a melee weapon, you have reach 2 with this attack. | |
Better Shot | O1es1 | encounter | standard | 1 | Attack with CM+1 and gain 2 temp hp | Int |
Work through Pain | O1em2 | encounter | minor | 1 | After the next hit, gain temp hp equal to the damage | |
Bluster | O1es3 | encounter | standard | 1 | Taunt all | |
Covering Fire | O1es4 | encounter | standard | 1 | Shift, Attack, then shift ally. | |
Against All Odds | O1ds1 | daily | standard | 1 | Ignore all damage until next round. | |
Take All Comers | O1ds2 | daily | standard | 1 | Attack with base CM = # enemies threatening you | |
Veteran's Voice | O1ds3 | daily | standard | 1 | Choose an ally. That ally makes a basic attack with crit and may shift 1 square. | Str (crit range) |
Deadly Dance | O1ds4 | daily | standard | 1 | Attack with crit. One ally makes a basic attack with crit. | Str (your crit range) Int (ally crit range) |
Pain Split | O1ro1 | reaction | opportunity | 1 | Trigger: An adjacent ally takes damage. Action: That ally regains hp and lp equal to the damage and you take the damage | |
Combat Shields | O1p01 | passive | none | 1 | When you use the total defense action, you add 5 to all your defenses this turn instead of 2. | |
Tactical Shield | O3es1 | encounter | standard | 3 | burst 2, enemies take dmg=lvl, allies get covered | Int (burst range) |
Wide Combo | O3es2 | encounter | standard | 3 | Attack and cover ally, the next time you take damage for that ally, she may make a basic attack. | |
Promise Protection | O3em3 | encounter | minor | 3 | Cover an ally. That ally remains covered even if she leaves adjacent. | |
Join in Pain | O4dm1 | daily | minor | 4 | Choose an ally. Until the end of the encounter, whenever the chosen takes damage, if that ally is within 5 squares of you, that ally takes half the damage and you lose the other half. | |
Cloister Combo | O4ds2 | daily | standard | 4 | Attack, cover an ally, that ally may surge +2 | Int |
Down Not Out | O4ro1 | reaction | opportunity | 4 | Trigger: You become fatigued for the first time since being at full health. Action: Take an extra turn. | |
Toughen Up | O6es1 | encounter | standard | 6 | Attack with +2 damage, get +2 to all defenses until next turn. | Str (damage) Int (defenses) |
Tracer Attack | O6es2 | encounter | standard | 6 | Attack with CM+1. An ally may add 2 to range on next attack | Int |
Fight it Off | O6es3 | encounter | standard | 6 | Attack with CM+1. You and one ally may make save against each ongoing effect. | |
Back-to-Back Attack | O7as1 | at-will | standard | 7 | Attack. If you are adjacent to an ally, add +2 to damage. | Str |
Tactical Conversion | O8dm1 | daily | minor | 8 | Choose an ally. For the rest of the encounter, while you are adjacent to that ally, she gets +2 to all defenses. While you aren't adjacent to that ally, she adds crit to all attacks. | Int (defs and crit range) |
Back Off! | O8ds2 | daily | standard | 8 | Attack with CM+2, push 2. If an ally was in melee with the target, you may pull 2 that ally. | Str (push or pull) |