Empower Range
From Startroid
- Prerequisite: Strength 3
- Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make your CM 0, but not less; you may do this any number of times (like Power Attack from D&D3.0).
- Special: You cannot apply this range bonus to melee attacks. Some ranged weapons may have other rules for their maximum range.