Reconnaissance Agent (Recon)
From Startroid
"In the pipe, five by five."
Class traits
The Reconnaissance Agent moves swiftly throughout the battlefield, opening and exploiting enemy weaknesses.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Striker | Leader | Dexterity, Intelligence | Tier 3 | Choose pierce or melee | 24 | 5 | 6 | Acrobatics. Choose three others at first level. |
Class Description
Tasked with surveillance and quick strikes against enemy forces, no team is complete without the first in and the last out. Recon serves the striker primary and leader secondary role. Recon favors attacks that can hit multiple targets or multiple times in a round.
Your mission as a recon is to attack swiftly and frequently, positioning yourself to take the upper hand on the battlefield.
Class Powers
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Skirmish | R1as1 | at-will | standard | 1 | Attack twice (counts as basic) | |
Action Roll | R1as2 | at-will | standard | 1 | Attack and shift self 2 sq | Dex |
Scout Out | R1as3 | at-will | standard | 1 | Attack, choose an ally who could attack that target. Add that ally's weapon damage to your damage. | |
Lasting Shot | R1as4 | at-will | standard | 1 | Attack, ongoing lvl dmg (save ends) | Int (add to damage) |
Reflex Shot | R1es1 | encounter | standard | 1 | Attack three times | |
Rally Shot | R1es2 | encounter | standard | 1 | Attack and surge ally | Int |
Action Skirmish | R1es3 | encounter | standard | 1 | Attack twice and shift 2 | Dex |
Shot on the Run | R1es4 | encounter | standard | 1 | Shift 2,Attack, you or ally CM+1 | Dex |
Scatter Shot | R1ds1 | daily | standard | 1 | Attack up to four targets | |
Medevac | R1ds2 | daily | standard | 1 | Surge all allies in range | |
Opportunism | R1ds3 | daily | standard | 1 | Attack three times with crit | Int (crit range) |
Rabbit Punch | R1ds4 | daily | standard | 1 | Shift 2, Attack with CM+2, shift 2 | Dex |
Quick Turn | R1ro1 | reaction | opportunity | 1 | Trigger: You are hit with crossfire. Action: Make a basic attack | |
Shuffle Step | R1p01 | passive | none | 1 | When you use the shift move action, you shift up to an additional 1 space | |
Thrilling Attack | R3es1 | encounter | standard | 3 | Attack, any allies adj to target surge | |
Psionic Guide | R3es2 | encounter | standard | 3 | Attack as psionic. An ally may make next attack as psionic. | |
Void Guide | R3es3 | encounter | standard | 3 | Attack as void. An ally may make next attack as void. | |
Three Injuries | R4ds1 | daily | standard | 4 | Attack three times. Each takes ongoing pierce = lvl (save ends). This stacks. | |
Make a Gap | R4ds2 | daily | standard | 4 | Attack, one ally in that target's range may surge, one ally in that target's range may use an at-will | |
Hammer Guard | R4ro1 | reaction | opportunity | 4 | Trigger: An ally deals 1 damage with an attack. Action: Make a basic attack | |
Void Ray | R6es1 | encounter | standard | 6 | Attack as void. Sustain Standard. When you sustain this power, attack the same target and add 2 to the damage. This accumulates. | Int |
Psionic Storm | R6es2 | encounter | standard | 6 | Range 5 Burst 3 20 psionic damage | |
Room to Breathe | R6es3 | encounter | standard | 6 | Attack twice, ally may make a saving throw against each ongoing effect. | |
Versatile Attack | R7as1 | at-will | standard | 7 | Choose anima, psionic, or void. Make a basic attack where your weapon is the chosen damage type. | |
Diminishing Returns | R8ds1 | daily | standard | 8 | Attack. If you dealt more than 1 damage, attack again and subtract 2 from your damage. Repeat this process. | |
Versatile Spread | R8ds2 | daily | standard | 8 | Attack as anima. Attack as psionic. Attack as void. |