Demolitions Expert (Demo)
From Startroid
"Need a light?"
Class Traits
The Demolitions expert controls enemy behavior by blasting at them with explosives.
Primary Role | Secondary Role | Key Abilities | Armor Proficiency | Weapon Proficiency | Hit Points at 1st Level | Hit Points per Level Gained | Healing Surges per Day | Trained Skills |
---|---|---|---|---|---|---|---|---|
Controller | Striker | Wisdom, Dexterity | Tier 3 | Choose explosive or anima | 22 | 5 | 5 | Endurance. Choose two others at first level. |
Class Description
Making sure war stays deadly for as many collateral targets as possible, the Demo has trained with explosive, corrosive, toxic, and flammable substances and devices to perfect the skills of destruction. Demo serves the primary controller and secondary striker roles. Demo can hit a wide swath of enemies or collapse terrain around them.
Your mission as a demolitions expert is to sow chaos on the battlefield, to dismantle enemy fortifications, and to blast your foes to smithereens.
Class Powers
Power Name | ID | Type (at-will, &c.) | Action (minor, &c.) | Level | Description | Augment |
Rebuff Shot | D1as1 | at-will | standard | 1 | Attack and push en | |
Ruin Terrain | D1as2 | at-will | standard | 1 | Make 2 squares blockades | Dex |
Blast Away | D1as3 | at-will | standard | 1 | Close blast 3 attack | |
Scramble Bomb | D1as4 | at-will | standard | 1 | Deal 1 damage, slide target 1, daze | Wis |
Pineapple Pocopo | D1es1 | encounter | standard | 1 | Attack twice | |
Bomb Flower | D1es2 | encounter | standard | 1 | Attack with +2 range and +2 area | Dex |
Salt the Earth | D1es3 | encounter | standard | 1 | Attack, make a blockade in a square that you hit. | |
Concussive Blast | D1es4 | encounter | standard | 1 | burst attack and daze up to two targets | Wis |
Head Rattle | D1ds1 | daily | standard | 1 | Attack with CM +2, daze | |
Flash Bang Boom | D1ds2 | daily | standard | 1 | Targets make basic attacks you choose. | |
Double Deuce | D1ds3 | daily | standard | 1 | Attack twice, slide 2. | Wis |
Maximum Concussion | D1ds4 | daily | standard | 1 | Attack and slow and daze each creature. | |
That One's a Trap | D1ro1 | reaction | opportunity | 1 | Trigger: An enemy shifts to or from a square adjacent to a blockade you have made. Action: Make a basic attack against that target. | |
Personal Space | D1p01 | passive | none | 1 | Enemies who begin their turn adjacent to you take 1[W] damage | |
Disruption Web | D3es1 | encounter | standard | 3 | Attack, target can't get CM bonus from powers (disempowered, save ends) | |
Sticky Blast | D3es2 | encounter | standard | 3 | burst attack, each takes ongoing anima=lvl (saves end) | |
Regolith Shrapnel | D3es3 | encounter | standard | 3 | Attack with CM +1, target gets CM-1 (save ends) | |
Sticky Bombs | D4dm1 | daily | minor | 4 | Until the end of the encounter, whenever you push, pull, or slide an enemy, deal 10 anima. | |
Sharp Sand | D4ds2 | daily | standard | 4 | Attack with CM +2, target gets CM-2 (save ends) | |
Rope a Dope | D4ro1 | reaction | opportunity | 4 | Trigger: An enemy deals 10 or more damage to you with a ranged attack. Action: Slide that enemy up to 3 squares. That enemy is pinned. If the enemy ends the slide adjacent to another enemy, that one is also pinned. | |
Flare Blast | D6es1 | encounter | standard | 6 | Attack with +2 area and blind (save ends) | Dex |
Foam Shrapnel | D6p01 | passive | none | 6 | Each blockade you create requires an additional action to clear. You and your allies may move freely through blockades you create. | |
Fast Rockets | D6em2 | encounter | minor | 6 | Close blast 3 attack | |
Ruin Guard | D7as1 | at-will | standard | 7 | Lower target's explosive and pierce defenses by 2 | Wis |
Disruption Zone | D8ds1 | daily | standard | 8 | Create a zone where enemies can't get CM bonuses | |
Blast Wave | D8ds2 | daily | standard | 8 | Close blast 6, CM+1 attack |