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		<title>The Core Mechanic - Revision history</title>
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		<updated>2026-10-24T21:49:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://zoomboingding.com/mediawiki/index.php?title=The_Core_Mechanic&amp;diff=31&amp;oldid=prev</id>
		<title>Kaz: Created page with &quot;Roll an icosahedral die (d20), add some numbers, perhaps subtract some numbers, and compare to a target number. For the most part, you decide what to do, the DM makes sure it...&quot;</title>
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				<updated>2014-12-03T16:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Roll an icosahedral die (d20), add some numbers, perhaps subtract some numbers, and compare to a target number. For the most part, you decide what to do, the DM makes sure it...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Roll an icosahedral die (d20), add some numbers, perhaps subtract some numbers, and compare to a target number. For the most part, you decide what to do, the DM makes sure it is neither trivial nor impossible, sets a target, and you roll a die. Then you determine the outcome. More complex situations (like combat) involve more rules, and every expression of the rules involves this flow: decide (talk out your plan), determine (roll dice and add up numbers), evaluate (discuss what happens).&lt;br /&gt;
&lt;br /&gt;
==Simple Rules, Many Exceptions==&lt;br /&gt;
Because of the creative nature of a play experience, the rules can&amp;#039;t cover every scenario, and even for the ones it does, many circumstances will feel exceptional. Most of the rules are a special treatment of some exceptional circumstance that arises from and extends the basic rules. Very little is ironclad, but that doesn&amp;#039;t mean you always throw it out.&lt;br /&gt;
==Specific Beats General==&lt;br /&gt;
Like cascading style sheets, if a specific rule conflicts with a general one, the specific rule wins. Many of the powers and features in the rules are a specific exception to a general rule, that would simply not work at all unless you apply them this way.&lt;br /&gt;
==Always Round Down==&lt;br /&gt;
Baby, you&amp;#039;re going to have to do math. Unless instructed otherwise, round down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chapter_1_/_How_to_Play]]&lt;/div&gt;</summary>
		<author><name>Kaz</name></author>	</entry>

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