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		<title>Regular Guerrilla (Trapper) - Revision history</title>
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		<updated>2026-10-24T21:50:53Z</updated>
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		<title>Kaz: Created page with &quot;&#039;&#039;&quot;Cold is the Void.&quot;&#039;&#039;  ==Class Traits== The Regular Guerrilla severely limits enemy movement on the battlefield.  {| class=&quot;wikitable&quot; |- !Primary Role !Secondary Role !Key...&quot;</title>
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				<updated>2014-12-04T18:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;Cold is the Void.&amp;quot;&amp;#039;&amp;#039;  ==Class Traits== The Regular Guerrilla severely limits enemy movement on the battlefield.  {| class=&amp;quot;wikitable&amp;quot; |- !Primary Role !Secondary Role !Key...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;quot;Cold is the Void.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Class Traits==&lt;br /&gt;
The Regular Guerrilla severely limits enemy movement on the battlefield.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Primary Role&lt;br /&gt;
!Secondary Role&lt;br /&gt;
!Key Abilities&lt;br /&gt;
!Armor Proficiency&lt;br /&gt;
!Weapon Proficiency&lt;br /&gt;
!Hit Points at 1st Level&lt;br /&gt;
!Hit Points per Level Gained&lt;br /&gt;
!Healing Surges per Day&lt;br /&gt;
!Trained Skills&lt;br /&gt;
|-&lt;br /&gt;
|Controller&lt;br /&gt;
|Defender&lt;br /&gt;
|Wisdom, Strength&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tier 2&lt;br /&gt;
|Choose explosive or anima&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |28&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Engineering. Choose one other at first level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Description==&lt;br /&gt;
Blasting away at terrain and psyches alike, the trapper sews webs of destruction and despair through the enemy ranks.&lt;br /&gt;
&lt;br /&gt;
Your mission as a trapper is to sculpt the battlefield to your enemies&amp;#039; disadvantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=136 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Power Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Type (at-will, &amp;amp;c.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Action (minor, &amp;amp;c.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Pin Down&amp;#039;&amp;#039;||P1as1||at-will||standard||1||Attack and pin en||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Place Pitfalls&amp;#039;&amp;#039;||P1as2||at-will||standard||1||Make 2 of 5(star) squares pit traps. An en in a pit is immobilized (save ends)||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Shield Disruptor&amp;#039;&amp;#039;||P1as3||at-will||standard||1||Attack and reduce target def this turn||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Frighten&amp;#039;&amp;#039;||P1as4||at-will||standard||1||If the target&amp;#039;s next move action is not away from you or the target&amp;#039;s next standard action includes you or an ally as a target, that creature takes a -2 penalty to all damage||Wis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Pressure Attack&amp;#039;&amp;#039;||P1es1||encounter||standard||1||Attack and pin 2 ens||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Mine Craft&amp;#039;&amp;#039;||P1es2||encounter||standard||1||Attack and make pits||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Stagger Shot&amp;#039;&amp;#039;||P1es3||encounter||standard||1||Attack and daze (save ends) with CM+1||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Drain Strike&amp;#039;&amp;#039;||P1es4||encounter||standard||1||Attack and get temp hp||Wis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Maximum Hazard&amp;#039;&amp;#039;||P1ds1||daily||standard||1||Attack with CM+1 and pin all ens||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Sticky Fire&amp;#039;&amp;#039;||P1ds2||daily||standard||1||Attack, target takes ongoing lvl anima (save ends). Target cannot make a saving throw during a turn in which it made an attack.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Winnow Strike&amp;#039;&amp;#039;||P1ds3||daily||standard||1||Attack and taunt 2||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Garrulous Taunt&amp;#039;&amp;#039;||P1ds4||daily||standard||1||Taunt all||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Stay Down&amp;#039;&amp;#039;||P1ro1||reaction||opportunity||1||Trigger: A pinned enemy moves or is moved toward you; or an enemy spends a move action to escape a pin, using that move action to move toward you. Action: Make a basic attack against that enemy.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Explosion Mastery&amp;#039;&amp;#039;||P1p01||passive||none||1||You may change “creature” to “enemy” in your area attack descriptions.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Subvert Weaponry&amp;#039;&amp;#039;||P3es1||encounter||standard||3||Attack, target is addled (cannot take standard actions) (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Downward Spiral&amp;#039;&amp;#039;||P3es2||encounter||standard||3||Slide en 1, daze, may fall prone||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Shield Dissipator&amp;#039;&amp;#039;||P3es3||encounter||standard||3||Attack and reduce target def (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Discombobulate&amp;#039;&amp;#039;||P4ds1||daily||standard||4||Attack and daze with CM+2||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Debilitate&amp;#039;&amp;#039;||P4ds2||daily||standard||4||Attack with CM +2 and target is addled (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Exploding Barriers&amp;#039;&amp;#039;||P4ro1||reaction||opportunity||4||Trigger: An en clears your terrain. Action: burst 2 attack centered on terrain.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Irradiating Strike&amp;#039;&amp;#039;||P6es1||encounter||standard||6||Attack with CM +1, ens that begin their turn adj to target take 10 anima (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Jump Jet&amp;#039;&amp;#039;||P6em2||encounter||minor||6||Your move becomes average fly for #turns = lvl||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Gravitic Trap&amp;#039;&amp;#039;||P6es3||encounter||standard||6||Creatures within blast 3 rise 2 squares and are immobilized if they can&amp;#039;t fly (save ends), they are also disabled (different save ends)||Wis (blast)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Augmented Pain&amp;#039;&amp;#039;||P7as1||at-will||standard||7||Choose void, psionic, or anima. Target gets -5 to that def. (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Zone of Pain&amp;#039;&amp;#039;||P8ds1||daily||standard||8||Create a zone in which enemies get -2 to all defs, sustain minor.||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Zone of Ignorance&amp;#039;&amp;#039;||P8ds2||daily||standard||8||Create a zone in which enemies can&amp;#039;t use powers, sustain minor.||&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Chapter_4_/_Character_Class]]&lt;/div&gt;</summary>
		<author><name>Kaz</name></author>	</entry>

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