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		<title>Battlefield Medical Technician (Medic) - Revision history</title>
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		<updated>2026-10-24T21:54:43Z</updated>
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		<title>Kaz: Created page with &quot;&#039;&#039;&quot;Please state the nature of your medical emergency.&quot;&#039;&#039;  ==Class traits== The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative tec...&quot;</title>
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				<updated>2014-12-04T15:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;Please state the nature of your medical emergency.&amp;quot;&amp;#039;&amp;#039;  ==Class traits== The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative tec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;quot;Please state the nature of your medical emergency.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Class traits==&lt;br /&gt;
The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative techniques.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Primary Role&lt;br /&gt;
!Secondary Role&lt;br /&gt;
!Key Abilities&lt;br /&gt;
!Armor Proficiency&lt;br /&gt;
!Weapon Proficiency&lt;br /&gt;
!Hit Points at 1st Level&lt;br /&gt;
!Hit Points per Level Gained&lt;br /&gt;
!Healing Surges per Day&lt;br /&gt;
!Trained Skills&lt;br /&gt;
|-&lt;br /&gt;
|Leader&lt;br /&gt;
|Defender&lt;br /&gt;
|Intelligence, Strength&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tier 2&lt;br /&gt;
|Choose pierce or anima&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |30&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |7&lt;br /&gt;
|Heal. Choose one other at first level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Class Description==&lt;br /&gt;
Making sure injuries do not cripple the effectiveness of a tactical force, the Medic heals allies and supports allied effort. Medic serves the primary leader and secondary defender roles. Medic can reverse allies&amp;#039; injuries and dispel negative effects.&lt;br /&gt;
&lt;br /&gt;
Your mission as a medic is to safeguard and heal allies on and off the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Class Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Power Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Type (at-will, &amp;amp;c.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Action (minor, &amp;amp;c.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Augment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Cover Shot&amp;#039;&amp;#039;||M1as1||at-will||standard||1||Attack. An ally may shift 2 sq||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Recover&amp;#039;&amp;#039;||M1as2||at-will||standard||1||Ally 2 temp hp and saving throw||Int&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Remedy Shot&amp;#039;&amp;#039;||M1as3||at-will||standard||1||Attack, ally saving throw||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Evacuate&amp;#039;&amp;#039;||M1as4||at-will||standard||1||Pull ally, 2 temp hp||Int&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Recover Shot&amp;#039;&amp;#039;||M1es1||encounter||standard||1||Attack and surge ally||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Count Stitches&amp;#039;&amp;#039;||M1es2||encounter||standard||1||Attack, if an ally attacked that target this round, it takes ongoing 1[W] (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Booster Shot&amp;#039;&amp;#039;||M1es3||encounter||standard||1||An ally may surge +2, shift 1 sq, and gets CM+1||Str (shift)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Heal Thyself&amp;#039;&amp;#039;||M1es4||encounter||standard||1||Attack, crit, and get 2 temp hp||Str (crit range) Int (hp)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Give Em&amp;#039; the Juice&amp;#039;&amp;#039;||M1ds1||daily||standard||1||Surge all allies, each makes a basic attack||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Surgical Strike&amp;#039;&amp;#039;||M1ds2||daily||standard||1||Attack with base CM = # of allies threatening your target||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Second, Do Some Harm&amp;#039;&amp;#039;||M1ds3||daily||standard||1||Attack, crit. If an ally attacked that target this round, it takes ongoing 1[W] (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Med Shield&amp;#039;&amp;#039;||M1ds4||daily||standard||1||The next time you are hit with an attack, ignore the damage and get 2 temp hp||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Lifeline&amp;#039;&amp;#039;||M1ro1||reaction||opportunity||1||Trigger: An ally takes damage for the first time in an encounter. Action: Grant that ally a healing surge plus 2 temporary hit points.||Int&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Combat Medicine&amp;#039;&amp;#039;||M1p01||passive||none||1||Up to two times per encounter, in place of your attack, you may spend a healing surge or let an ally spend a healing surge.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Panacea&amp;#039;&amp;#039;||M3em1||encounter||minor||3||One ally makes a saving throw + 2||Int&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Sage Advice&amp;#039;&amp;#039;||M3es2||encounter||standard||3||Allies in burst 3 get +2 to all defs until they attack||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Mediguard&amp;#039;&amp;#039;||M3es3||encounter||standard||3||Cover an ally, that ally may surge +2||Int&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Rapid Recovery&amp;#039;&amp;#039;||M4ds1||daily||standard||4||One ally heals an amount equal to two healing surges plus your Wis||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Raise Shield&amp;#039;&amp;#039;||M4ds2||daily||standard||4||Create a zone in which allies get +2 to all defs||Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Combat Intervention&amp;#039;&amp;#039;||M4ro1||reaction||opportunity||4||Trigger: An ally becomes fatigued. Action: Grant that ally +2 to all defenses||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Med Beam&amp;#039;&amp;#039;||M6em1||encounter||minor||6||One ally spends a healing surge and adds your Wis||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;All on Me&amp;#039;&amp;#039;||M6ro2||reaction||opportunity||6||Trigger: You and at least one ally are hit by an area attack. Action: Only you take the attack, and are immobilized. (save ends)||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Invigorating Care&amp;#039;&amp;#039;||M6es3||encounter||standard||6||Ally surges +2, may make a saving throw +2, and makes a basic attack +2.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Chronoboost&amp;#039;&amp;#039;||M7am1||at-will||minor||7||For a continuous effect with a duration in rounds or a save that has not been chronoboosted, that effect&amp;#039;s duration lasts an additional round or that save requires two saves.||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Protective Retreat&amp;#039;&amp;#039;||M8ds1||daily||standard||8||Ally is sent into the archonosphere for 1 round||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;Mass Recover&amp;#039;&amp;#039;||M8ds2||daily||standard||8||Surge all allies + 2||&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Chapter_4_/_Character_Class]]&lt;/div&gt;</summary>
		<author><name>Kaz</name></author>	</entry>

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