Versatile Infantry (Soldier)

From Startroid
Jump to: navigation, search

"Jacked up and good to go."

Class Traits

The Soldier catches bullets and occasionally fires them.

Primary Role Secondary Role Key Abilities Armor Proficiency Weapon Proficiency Hit Points at 1st Level Hit Points per Level Gained Healing Surges per Day Trained Skills
Defender Leader Strength, Intelligence Tier 1 Choose pierce or melee 30 8 7 Choose two at first level.

Class Description

The backbone of any large infantry force, the Versatile Infantry wades into combat side-by-side with his allies, providing cover, strengthening the team, and providing progressive tactical advantage over enemy forces. Soldier serves the primary defender and secondary leader roles. Soldier can draw attacks from allies and absorb enemy influence.

Your mission as a soldier is to take it on the chin and pay it forward with interest.

Class Powers

Power Name ID Type (at-will, &c.) Action (minor, &c.) Level Description Augment
Wide Stance O1as1 at-will standard 1 Attack and cover ally
Good Shot O1as2 at-will standard 1 Attack and get 2 temp hp Int
Inspiring Shot O1as3 at-will standard 1 Attack, one ally within 5 squares of you adds 2 damage to her next attack Str
Ignore Cover O1as4 at-will standard 1 Attack through barrier, if you are using a melee weapon, you have reach 2 with this attack.
Better Shot O1es1 encounter standard 1 Attack with CM+1 and gain 2 temp hp Int
Work through Pain O1em2 encounter minor 1 After the next hit, gain temp hp equal to the damage
Bluster O1es3 encounter standard 1 Taunt all
Covering Fire O1es4 encounter standard 1 Shift, Attack, then shift ally.
Against All Odds O1ds1 daily standard 1 Ignore all damage until next round.
Take All Comers O1ds2 daily standard 1 Attack with base CM = # enemies threatening you
Veteran's Voice O1ds3 daily standard 1 Choose an ally. That ally makes a basic attack with crit and may shift 1 square. Str (crit range)
Deadly Dance O1ds4 daily standard 1 Attack with crit. One ally makes a basic attack with crit. Str (your crit range) Int (ally crit range)
Pain Split O1ro1 reaction opportunity 1 Trigger: An adjacent ally takes damage. Action: That ally regains hp and lp equal to the damage and you take the damage
Combat Shields O1p01 passive none 1 When you use the total defense action, you add 5 to all your defenses this turn instead of 2.
Tactical Shield O3es1 encounter standard 3 burst 2, enemies take dmg=lvl, allies get covered Int (burst range)
Wide Combo O3es2 encounter standard 3 Attack and cover ally, the next time you take damage for that ally, she may make a basic attack.
Promise Protection O3em3 encounter minor 3 Cover an ally. That ally remains covered even if she leaves adjacent.
Join in Pain O4dm1 daily minor 4 Choose an ally. Until the end of the encounter, whenever the chosen takes damage, if that ally is within 5 squares of you, that ally takes half the damage and you lose the other half.
Cloister Combo O4ds2 daily standard 4 Attack, cover an ally, that ally may surge +2 Int
Down Not Out O4ro1 reaction opportunity 4 Trigger: You become fatigued for the first time since being at full health. Action: Take an extra turn.
Toughen Up O6es1 encounter standard 6 Attack with +2 damage, get +2 to all defenses until next turn. Str (damage) Int (defenses)
Tracer Attack O6es2 encounter standard 6 Attack with CM+1. An ally may add 2 to range on next attack Int
Fight it Off O6es3 encounter standard 6 Attack with CM+1. You and one ally may make save against each ongoing effect.
Back-to-Back Attack O7as1 at-will standard 7 Attack. If you are adjacent to an ally, add +2 to damage. Str
Tactical Conversion O8dm1 daily minor 8 Choose an ally. For the rest of the encounter, while you are adjacent to that ally, she gets +2 to all defenses. While you aren't adjacent to that ally, she adds crit to all attacks. Int (defs and crit range)
Back Off! O8ds2 daily standard 8 Attack with CM+2, push 2. If an ally was in melee with the target, you may pull 2 that ally. Str (push or pull)