Tactical Sharpshooter (Sniper)

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"They'll never see me coming."

Class Traits

The Tactical Sharpshooter takes aim on his enemies from great range and secrecy.

Primary Role Secondary Role Key Abilities Armor Proficiency Weapon Proficiency Hit Points at 1st Level Hit Points per Level Gained Healing Surges per Day Trained Skills
Striker Controller Dexterity, Wisdom Tier 3 Choose pierce 22 5 5 Skulduggery. Choose three others at first level.

Class Description

Taking aim from across the battlefield and striking foes unawares, the modern tactical sniper focuses on single shots and exploits adversaries weaknesses. Sniper serves the primary striker and secondary controller role. Sniper favors attacks that can hit single targets from a great distance.

Your mission as a sniper is to hit hard and stay obscure: crippling or killing enemy combatants.

Power Name ID Type (at-will, &c.) Action (minor, &c.) Level Description Augment
Snipe S1as1 at-will standard 1 Attack with base CM 2 (counts as basic)
Leg Shot S1as2 at-will standard 1 Attack. Target move -2 (save ends) Wis
Long Shot S1as3 at-will standard 1 Attack with range +2 Dex
Fancy Shot S1as4 at-will standard 1 Attack with +lvl damage Dex
Dance! S1es1 encounter standard 1 Attack, slide 2 Wis
Take Aim S1es2 encounter standard 1 Attack at CM+2
Pin Down S1es3 encounter standard 1 Attack at CM+1 and pin en
Vital Shot S1es4 encounter standard 1 Attack with crit, ongoing 1[W] damage (save ends) Wis (crit range)
Cherry Shot S1ds1 daily standard 1 Attack at CM+3
Hot Shot S1ds2 daily standard 1 Attack at CM+2 and pin 2 ens
Extended Shot S1ds3 daily standard 1 Attack at CM+2, range +2 Dex
Shadow Shot S1ds4 daily standard 1 Attack at CM+2, for the rest of the encounter, you may slide that enemy 1 as a minor action if you have made an attack this turn.
Surprise Attack S1ro1 reaction opportunity 1 Trigger: An enemy escapes cover and attacks an ally. Action: Make a basic attack against that enemy.
Keen Eye S1p01 passive none 1 Each turn you spend without moving or attacking adds 5 to your range and base damage until you either move or attack.
Toppling Shot S3es1 encounter standard 3 Attack, push target, target falls prone
Crippling Shot S3es2 encounter standard 3 Attack at CM+1 and immobilize (save ends)
Flare Shot S3es3 encounter standard 3 Attack at CM+1 and blind (save ends)
Wounding Shot S4ds1 daily standard 4 Attack to wound.
Vanishing Shot S4ds2 daily standard 4 Attack at CM+2, you become cloaked until you attack
Motion Sense S4ro1 reaction opportunity 4 Trigger: An enemy shifts within your range. Action: Make a basic attack against that enemy. If your range was augmented with Keen Eye, it remains.
Stun Shot S6es1 encounter standard 6 Attack at CM+1 and stun (save ends)
Sleeper Shot S6es2 encounter standard 6 Attack at CM+1 and unconscious (save ends)
Netting Shot S6es3 encounter standard 6 Attack at CM+1 and restrained until your next turn
Chaining Shot S7as1 at-will standard 7 Attack, attack another nearby en you can't see but the first target can
Action Shot S8dm1 daily minor 8 Attack at CM+1 (note, this is a minor action)
Vital Shot II S8ds2 daily standard 8 Attack at CM+1, ongoing 2[W] damage (save ends)