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- 15:42, 11 December 2014 Eye for Exploits (hist) [396 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Controller Role (Sniper, Spoiler, Demo, Trapper) *Benefit: As a minor action, you may make a Tactics check against the target's Biology (if the target is using...")
- 15:41, 11 December 2014 Expert Aid (hist) [246 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Leader Role (Recon, Soldier, Tactician, or Medic) *Benefit: If you would make a skill check to aid another with one of your trained skills, instead you do not r...")
- 15:40, 11 December 2014 Escape Artist (hist) [203 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Acrobatics *Benefit: You can attempt to escape a grab as a minor action, instead of a move action. You gain a +2 feat bonus to Acrobatics checks. ...")
- 15:40, 11 December 2014 Empower Shift (hist) [400 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to shift 1 square. This movement does not use an action an...")
- 15:39, 11 December 2014 Empower Resist (hist) [333 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Intelligence 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to either your psionic or anima resistance unt...")
- 15:38, 11 December 2014 Empower Range (hist) [425 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make you...")
- 15:37, 11 December 2014 Empower Heal (hist) [279 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to spend a healing surge. This can make your CM 0, but not le...")
- 15:37, 11 December 2014 Empower Defense (hist) [336 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to either your pierce or explosive resistance...")
- 15:35, 11 December 2014 Durable (hist) [86 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Increase your number of healing surges by 2. Category:Chapter_6_/_Feats")
- 15:35, 11 December 2014 Concussive Shots (hist) [132 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Explosive weapon proficiency *Benefit: Your explosive damage pushes targets 1 square. Category:Chapter_6_/_Feats")
- 15:34, 11 December 2014 Combat Reflexes (hist) [202 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: You have an additional opportunity action each round. Opportunity actions can be used for opportunity attacks and reaction abilities. C...")
- 15:07, 11 December 2014 Canny (hist) [164 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Perception and Tactics *Benefit: You gain a +3 feat bonus to Perception checks and to Tactics checks. Category:Chapter_6_/_Feats")
- 15:04, 11 December 2014 Bio-organic Weaponry (hist) [224 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Biology *Benefit: You have modified your own weaponry to use bio-organic interfaces, allowing you to change the damage type of your weapon to anima a...")
- 15:02, 11 December 2014 Augmented Void (hist) [121 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 2 *Benefit: You gain a +1 feat bonus to void damage you deal. Category:Chapter_6_/_Feats")
- 15:01, 11 December 2014 Augmented Psi (hist) [118 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 2 *Benefit: You gain a +1 feat bonus to psionic damage you deal. Category:Chapter_6_/_Feats")
- 15:00, 11 December 2014 Augmented Armor (hist) [251 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tier 2 armor or better *Benefit: Choose a damage type. You gain a +5 feat bonus to that resistance. *Special: You may take this feat multiple times, each time i...")
- 14:56, 11 December 2014 Augmented Anima (hist) [122 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Intelligence 2 *Benefit: You gain a +1 feat bonus to anima damage you deal. Category:Chapter_6_/_Feats")
- 14:55, 11 December 2014 Armor Training (hist) [175 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You gain training in the next higher tier of armor. *Special: You may take this feat multiple times, up to a maximum of Tier 1 armor. Category:Chapter_6_/_Feats")
- 14:53, 11 December 2014 Ancient Memory (hist) [280 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Chozo or Luminoth *Benefit: You draw upon the knowledge of your ancient, starfaring ancestors to slot an additional daily power from among your known powers. (S...")
- 14:52, 11 December 2014 Alertness (hist) [178 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You cannot be Surprised (See Keywords, Chapter 9). *You also gain a +2 feat bonus to Perception checks. Category:Chapter_6_/_Feats")