New pages
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 15:37, 11 December 2014 Empower Heal (hist) [279 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to spend a healing surge. This can make your CM 0, but not le...")
- 15:37, 11 December 2014 Empower Defense (hist) [336 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to either your pierce or explosive resistance...")
- 15:35, 11 December 2014 Durable (hist) [86 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Increase your number of healing surges by 2. Category:Chapter_6_/_Feats")
- 15:35, 11 December 2014 Concussive Shots (hist) [132 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Explosive weapon proficiency *Benefit: Your explosive damage pushes targets 1 square. Category:Chapter_6_/_Feats")
- 15:34, 11 December 2014 Combat Reflexes (hist) [202 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: You have an additional opportunity action each round. Opportunity actions can be used for opportunity attacks and reaction abilities. C...")
- 15:07, 11 December 2014 Canny (hist) [164 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Perception and Tactics *Benefit: You gain a +3 feat bonus to Perception checks and to Tactics checks. Category:Chapter_6_/_Feats")
- 15:04, 11 December 2014 Bio-organic Weaponry (hist) [224 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Biology *Benefit: You have modified your own weaponry to use bio-organic interfaces, allowing you to change the damage type of your weapon to anima a...")
- 15:02, 11 December 2014 Augmented Void (hist) [121 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 2 *Benefit: You gain a +1 feat bonus to void damage you deal. Category:Chapter_6_/_Feats")
- 15:01, 11 December 2014 Augmented Psi (hist) [118 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 2 *Benefit: You gain a +1 feat bonus to psionic damage you deal. Category:Chapter_6_/_Feats")
- 15:00, 11 December 2014 Augmented Armor (hist) [251 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tier 2 armor or better *Benefit: Choose a damage type. You gain a +5 feat bonus to that resistance. *Special: You may take this feat multiple times, each time i...")
- 14:56, 11 December 2014 Augmented Anima (hist) [122 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Intelligence 2 *Benefit: You gain a +1 feat bonus to anima damage you deal. Category:Chapter_6_/_Feats")
- 14:55, 11 December 2014 Armor Training (hist) [175 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You gain training in the next higher tier of armor. *Special: You may take this feat multiple times, up to a maximum of Tier 1 armor. Category:Chapter_6_/_Feats")
- 14:53, 11 December 2014 Ancient Memory (hist) [280 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Chozo or Luminoth *Benefit: You draw upon the knowledge of your ancient, starfaring ancestors to slot an additional daily power from among your known powers. (S...")
- 14:52, 11 December 2014 Alertness (hist) [178 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You cannot be Surprised (See Keywords, Chapter 9). *You also gain a +2 feat bonus to Perception checks. Category:Chapter_6_/_Feats")
- 14:50, 11 December 2014 Additional Arms (hist) [459 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Etecoon or Infested Terran *Benefit: You may carry an additional weapon and switch to it with the same action you use to attack with it. There may be other uses...")
- 14:45, 11 December 2014 Feats List (hist) [6,943 bytes] Kaz (Talk | contribs) (Created page with "==Feat Descriptions== This chapter presents feats in a short table format. If the feat comes with a power, its entry will list the power box for that power. Some feats have a...")
- 17:49, 10 December 2014 Skill Descriptions (hist) [21,400 bytes] Kaz (Talk | contribs) (Created page with "The first line of a skill description shows the name of the skill, followed by the key ability for that skill. You use the ability score to figure out your base skill check bo...")
- 12:31, 4 December 2014 Regular Guerrilla (Trapper) (hist) [4,379 bytes] Kaz (Talk | contribs) (Created page with "''"Cold is the Void."'' ==Class Traits== The Regular Guerrilla severely limits enemy movement on the battlefield. {| class="wikitable" |- !Primary Role !Secondary Role !Key...")
- 12:15, 4 December 2014 Small Unit Coordinator (Tactician) (hist) [4,933 bytes] Kaz (Talk | contribs) (Created page with "''"Our thoughts converge."'' ==Class Traits== The Tactician coordinates allied efforts on the battlefield. {| class="wikitable" |- !Primary Role !Secondary Role !Key Abiliti...")
- 11:58, 4 December 2014 Enfiladant Infantry (Spoiler) (hist) [4,504 bytes] Kaz (Talk | contribs) (Created page with "''"Boom, baby!"'' ==Class Traits== The Enfiladant Infantry subverts setups and ruins plans. {| class="wikitable" |- !Primary Role !Secondary Role !Key Abilities !Armor Profi...")