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- 11:28, 17 December 2014 Death and Killing (hist) [1,663 bytes] Kaz (Talk | contribs) (Created page with "Much could happen to an adventurer; only death is certain. <blockquote style="border:solid 1px #a7d7f9;padding-left:4px;clear:both;"> ''Death'' *Exhausted: When your hit poin...")
- 11:27, 17 December 2014 Healing (hist) [5,348 bytes] Kaz (Talk | contribs) (Created page with "Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stay active and focused in the chaos of a battlefield. Life points (lp) repr...")
- 11:18, 17 December 2014 The Combat Sequence (hist) [10,027 bytes] Kaz (Talk | contribs) (Created page with "A typical combat encounter is a clash between two sides, a stupefying haze of weapons fire, shouted orders, automated targeting systems, rushes for cover and explosive blasts....")
- 09:54, 17 December 2014 Attacks and Defenses (hist) [14,512 bytes] Kaz (Talk | contribs) (Created page with "Battles in Startroid are won through cleverly chosen attacks, able defenses, and grit. On a typical turn, you'll use your standard action to make an attack, whether you're a s...")
- 09:35, 17 December 2014 Durations and Saving Throws (hist) [2,751 bytes] Kaz (Talk | contribs) (Created page with "==Durations== Many powers take effect and then end; their effects are instantaneous, perhaps as brief as the flight of a hypersonic slug. Some powers last beyond your turn, h...")
- 09:27, 17 December 2014 Maneuvers (hist) [788 bytes] Kaz (Talk | contribs) (Created page with "Maneuvers give you a way to fight effectively even if you don't have any powers to help you, and a reason to keep moving on the battlefield to find a good position. ==Crossfi...")
- 09:25, 17 December 2014 Cover and Concealment (hist) [1,716 bytes] Kaz (Talk | contribs) (Created page with "Hiding behind a rock outcropping or activating a cloaking field are beneficial to your survival in combat, providing cover and concealment. Objects that physically block attac...")
- 09:18, 17 December 2014 Movement and Position (hist) [11,990 bytes] Kaz (Talk | contribs) (Created page with "During a pitched battle, heroes and monsters are in constant—almost nauseating—motion. The recon darts through the blinds, looking for a setup for cross. The sniper keeps...")
- 08:52, 17 December 2014 Actions in Combat (hist) [16,251 bytes] Kaz (Talk | contribs) (Created page with "During your turn, you can choose from a wide variety of actions. Usually, the most important decision you make in combat is what to do with your standard action each turn. Do...")
- 16:50, 16 December 2014 Rest and Recovery (hist) [3,906 bytes] Kaz (Talk | contribs) (Created page with "All that swimming through the stars will tire out even the hardiest adventurer sooner or later. When you're not in an encounter, you can take one of two types of rest: a short...")
- 16:38, 16 December 2014 Exploration (hist) [6,541 bytes] Kaz (Talk | contribs) (Created page with "A part of Startroid adventures is exploration, which takes place between encounters. You may be given a great deal of information about where you're going and what might be th...")
- 16:13, 16 December 2014 Rewards (hist) [4,480 bytes] Kaz (Talk | contribs) (Created page with "Although encounters involve risk, they also hold the promise of rewards. Every successful encounter (combat or noncombat) brings experience, measured in experience points (XP)...")
- 16:03, 16 December 2014 Encounters (hist) [3,011 bytes] Kaz (Talk | contribs) (Created page with "Encounters are where the action of the Startroid game takes place, whether the encounter is a life-or-death battle against horrors from beyond the stars, a high-stakes negotia...")
- 14:59, 16 December 2014 Missions and Employers (hist) [6,689 bytes] Kaz (Talk | contribs) (Created page with "The fundamental unit of the structure of your adventures is the mission. You are part of a mercenary group, sworn protectorate, or agent of a governing body or shadow cabal. F...")
- 14:02, 16 December 2014 Weapon Table (hist) [2,860 bytes] Kaz (Talk | contribs) (Created page with "A weapon entry consists of the following information, organized in columns on the weapon tables. *Weapon: The weapon's name. *Type: The type of damage the weapon does (the dam...")
- 11:47, 15 December 2014 Tier 1 Armor (hist) [6,429 bytes] Kaz (Talk | contribs) (Created page with "==2100 Hearthworn== They say the age of heroes has passed. Lost to the modern age between the venal and the banal. It was then a company of soldiers each wearing a custom-tail...")
- 11:42, 15 December 2014 Tier 2 Armor (hist) [3,755 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Heavy Duty== Some sacrifice style for function in their complete EVA environment outerwear. Others prefer the Heavy Duty by CONEVA. Featuring complete spectrum Nu...")
- 11:39, 15 December 2014 Tier 3 Armor (hist) [3,327 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Explorer== That nearby radiological event will be just another ray of sunshine cascading stylishly off your outer layers when you suit up in the latest and lighte...")
- 11:33, 15 December 2014 Armor Table (hist) [1,497 bytes] Kaz (Talk | contribs) (Created page with "{| class="wikitable" | align="center" style="background:#f0f0f0;"|'''Armor''' | align="center" style="background:#f0f0f0;"|'''Tier''' | align="center" style="background:#f0f0f...")
- 11:23, 15 December 2014 Yours and Mine (hist) [199 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tactician *Benefit: Whenever an ally makes an attack with one of your order powers, you may change the damage type of the attack to that of your weapon. Cate...")