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- 11:28, 17 December 2014 Death and Killing (hist) [1,663 bytes] Kaz (Talk | contribs) (Created page with "Much could happen to an adventurer; only death is certain. <blockquote style="border:solid 1px #a7d7f9;padding-left:4px;clear:both;"> ''Death'' *Exhausted: When your hit poin...")
- 11:27, 17 December 2014 Healing (hist) [5,348 bytes] Kaz (Talk | contribs) (Created page with "Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stay active and focused in the chaos of a battlefield. Life points (lp) repr...")
- 11:18, 17 December 2014 The Combat Sequence (hist) [10,027 bytes] Kaz (Talk | contribs) (Created page with "A typical combat encounter is a clash between two sides, a stupefying haze of weapons fire, shouted orders, automated targeting systems, rushes for cover and explosive blasts....")
- 09:54, 17 December 2014 Attacks and Defenses (hist) [14,512 bytes] Kaz (Talk | contribs) (Created page with "Battles in Startroid are won through cleverly chosen attacks, able defenses, and grit. On a typical turn, you'll use your standard action to make an attack, whether you're a s...")
- 09:35, 17 December 2014 Durations and Saving Throws (hist) [2,751 bytes] Kaz (Talk | contribs) (Created page with "==Durations== Many powers take effect and then end; their effects are instantaneous, perhaps as brief as the flight of a hypersonic slug. Some powers last beyond your turn, h...")
- 09:27, 17 December 2014 Maneuvers (hist) [788 bytes] Kaz (Talk | contribs) (Created page with "Maneuvers give you a way to fight effectively even if you don't have any powers to help you, and a reason to keep moving on the battlefield to find a good position. ==Crossfi...")
- 09:25, 17 December 2014 Cover and Concealment (hist) [1,716 bytes] Kaz (Talk | contribs) (Created page with "Hiding behind a rock outcropping or activating a cloaking field are beneficial to your survival in combat, providing cover and concealment. Objects that physically block attac...")
- 09:18, 17 December 2014 Movement and Position (hist) [11,990 bytes] Kaz (Talk | contribs) (Created page with "During a pitched battle, heroes and monsters are in constant—almost nauseating—motion. The recon darts through the blinds, looking for a setup for cross. The sniper keeps...")
- 08:52, 17 December 2014 Actions in Combat (hist) [16,251 bytes] Kaz (Talk | contribs) (Created page with "During your turn, you can choose from a wide variety of actions. Usually, the most important decision you make in combat is what to do with your standard action each turn. Do...")
- 16:50, 16 December 2014 Rest and Recovery (hist) [3,906 bytes] Kaz (Talk | contribs) (Created page with "All that swimming through the stars will tire out even the hardiest adventurer sooner or later. When you're not in an encounter, you can take one of two types of rest: a short...")
- 16:38, 16 December 2014 Exploration (hist) [6,541 bytes] Kaz (Talk | contribs) (Created page with "A part of Startroid adventures is exploration, which takes place between encounters. You may be given a great deal of information about where you're going and what might be th...")
- 16:13, 16 December 2014 Rewards (hist) [4,480 bytes] Kaz (Talk | contribs) (Created page with "Although encounters involve risk, they also hold the promise of rewards. Every successful encounter (combat or noncombat) brings experience, measured in experience points (XP)...")
- 16:03, 16 December 2014 Encounters (hist) [3,011 bytes] Kaz (Talk | contribs) (Created page with "Encounters are where the action of the Startroid game takes place, whether the encounter is a life-or-death battle against horrors from beyond the stars, a high-stakes negotia...")
- 14:59, 16 December 2014 Missions and Employers (hist) [6,689 bytes] Kaz (Talk | contribs) (Created page with "The fundamental unit of the structure of your adventures is the mission. You are part of a mercenary group, sworn protectorate, or agent of a governing body or shadow cabal. F...")
- 14:02, 16 December 2014 Weapon Table (hist) [2,860 bytes] Kaz (Talk | contribs) (Created page with "A weapon entry consists of the following information, organized in columns on the weapon tables. *Weapon: The weapon's name. *Type: The type of damage the weapon does (the dam...")
- 11:47, 15 December 2014 Tier 1 Armor (hist) [6,429 bytes] Kaz (Talk | contribs) (Created page with "==2100 Hearthworn== They say the age of heroes has passed. Lost to the modern age between the venal and the banal. It was then a company of soldiers each wearing a custom-tail...")
- 11:42, 15 December 2014 Tier 2 Armor (hist) [3,755 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Heavy Duty== Some sacrifice style for function in their complete EVA environment outerwear. Others prefer the Heavy Duty by CONEVA. Featuring complete spectrum Nu...")
- 11:39, 15 December 2014 Tier 3 Armor (hist) [3,327 bytes] Kaz (Talk | contribs) (Created page with "==CONEVA NBC Explorer== That nearby radiological event will be just another ray of sunshine cascading stylishly off your outer layers when you suit up in the latest and lighte...")
- 11:33, 15 December 2014 Armor Table (hist) [1,497 bytes] Kaz (Talk | contribs) (Created page with "{| class="wikitable" | align="center" style="background:#f0f0f0;"|'''Armor''' | align="center" style="background:#f0f0f0;"|'''Tier''' | align="center" style="background:#f0f0f...")
- 11:23, 15 December 2014 Yours and Mine (hist) [199 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tactician *Benefit: Whenever an ally makes an attack with one of your order powers, you may change the damage type of the attack to that of your weapon. Cate...")
- 11:23, 15 December 2014 Weaponer (hist) [288 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 2 *Benefit: Increase the die size of the damage amount on pierce weapons you wield by one step (d2 - d4 - d6 - d8 - d10 - 2d6 - 2d8 - 2d10). *Special:...")
- 11:22, 15 December 2014 Weapon Training (hist) [287 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Get training in pierce, explosive, melee, anima, light, or heavy weapons. *Prerequisite: You do not already have weapon training in the chosen type. *Special: You ma...")
- 11:21, 15 December 2014 Way of Adun (hist) [145 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Protoss or Shakuran *Benefit: You gain a +1 feat bonus psionic damage and to void damage you deal. Category:Chapter_6_/_Feats")
- 11:20, 15 December 2014 Two Gun (hist) [714 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Combat Reflexes feat *Benefit: You may wield a light weapon in each hand. Your weapon damage becomes the combined weapon damage. Use the smallest area of effect...")
- 11:17, 15 December 2014 Toughness (hist) [158 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Gain an additional 5 hit points and life points. *Special: You may take this feat multiple times; its effects stack. Category:Chapter_6_/_Feats")
- 11:17, 15 December 2014 Surge Happy (hist) [122 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Terran or Pathomorph *Benefit: Increase your number of healing surges by 3. Category:Chapter_6_/_Feats")
- 11:16, 15 December 2014 Super Science (hist) [161 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Biology and Engineering *Benefit: You gain a +3 feat bonus to Biology checks and to Engineering checks. Category:Chapter_6_/_Feats")
- 11:16, 15 December 2014 Subtlety (hist) [172 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Persuasion and Skulduggery *Benefit: You gain a +3 feat bonus to Persuasion checks and to Skulduggery checks. Category:Chapter_6_/_Feats")
- 11:15, 15 December 2014 Studied (hist) [237 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both chosen skills *Benefit: You gain a +2 feat bonus to any two skills of your choice. *Special: You may select this feat multiple times, each time...")
- 11:10, 15 December 2014 Steel Will (hist) [129 bytes] Kaz (Talk | contribs) (Created page with "*You do not become slowed and dazed from acting while exhausted. *This feat has no prerequisites. Category:Chapter_6_/_Feats")
- 11:09, 15 December 2014 Spread (hist) [188 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Striker Role (Recon, Sniper, Tactician, Demo) *Benefit: Once per encounter, you may change the area for a power to "Burst 2." (See Chapter 9) Category:Chapte...")
- 11:09, 15 December 2014 Skill Training (hist) [197 bytes] Kaz (Talk | contribs) (Created page with "Benefit: You gain training in one skill. Special: You can take this feat more than once. Each time you select this feat, choose a skill in which you are not trained. Catego...")
- 11:08, 15 December 2014 Shamanic (hist) [146 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Heal and Lore *Benefit: You gain a +3 feat bonus to Heal checks and to Lore checks. Category:Chapter_6_/_Feats")
- 10:54, 15 December 2014 Scion of Wisdom (hist) [169 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Medic, Trapper, Tactician *Benefit: Your indicated powers use your Wisdom score in place of other numbers in their effect. Category:Chapter_6_/_Feats")
- 10:53, 15 December 2014 Scion of Strength (hist) [176 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Soldier, Demo, Trapper, Sniper *Benefit: Your indicated powers use your Strength score in place of other numbers in their effect. Category:Chapter_6_/_Feats")
- 10:52, 15 December 2014 Scion of Intelligence (hist) [182 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Spoiler, Medic, Recon, or Sniper *Benefit: Your indicated powers use your Intelligence score in place of other numbers in their effect. Category:Chapter_6_/_...")
- 10:52, 15 December 2014 Scion of Dexterity (hist) [180 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Sniper, Demo, Recon, or Tactician *Benefit: Your indicated powers use your Dexterity score in place of other numbers in their effect. Category:Chapter_6_/_Fe...")
- 10:49, 15 December 2014 Randomize Damage (hist) [291 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Demo *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 2 damage dice to your next attack. This can make your CM 0...")
- 10:48, 15 December 2014 Quick Reaction (hist) [211 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Combat Reflexes feat *Benefit: You may slot an additional reaction ability (Normally you can only slot one, even though you might use it multiple times in a rou...")
- 15:58, 11 December 2014 Powerful Charge (hist) [180 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Melee proficiency *Benefit: When you charge, you gain a +2 bonus to damage and a +2 bonus to squares pushed when you bull rush. Category:Chapter_6_/_Feats")
- 15:58, 11 December 2014 Paroxysician (hist) [158 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Enemies subject to effects you cause who would make saving throws against them must beat 12 instead of 10 as a base. Category:Chapter_6_/_Feats")
- 15:57, 11 December 2014 Opportunist (hist) [222 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Pierce proficiency *Benefit: You gain a +2 feat bonus to damage from attacks you make at CM 3 or higher (this modifies the base damage by 2 and does get multipl...")
- 15:56, 11 December 2014 Mitigator (hist) [107 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You gain a +2 feat bonus to damage from attacks you make at CM 1. Category:Chapter_6_/_Feats")
- 15:55, 11 December 2014 Jock (hist) [166 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Athletics and Endurance *Benefit: You gain a +3 feat bonus to Athletics checks and to Endurance checks. Category:Chapter_6_/_Feats")
- 15:54, 11 December 2014 I Never Die! (hist) [285 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Defender Role (Soldier, Spoiler, Medic, Trapper) *Benefit: When you reach 0 hp for the first time in a combat encounter, you may use your second wind as an oppo...")
- 15:53, 11 December 2014 Heavy Grasp (hist) [135 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 2 *Benefit: Attacks you make with pierce weapons gain a +5 feat bonus to range. Category:Chapter_6_/_Feats")
- 15:52, 11 December 2014 Grenadier (hist) [226 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: Attacks you make with explosive weapons gain a +1 feat bonus to blast radius. *Special: The weapon must already have a blast radius to mak...")
- 15:51, 11 December 2014 Gentle Touch (hist) [139 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: Attacks you make with explosive weapons gain a +2 feat bonus to range. Category:Chapter_6_/_Feats")
- 15:50, 11 December 2014 First, Do No Harm (hist) [252 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Heal *Benefit: Whenever you would spend a healing surge to heal yourself, you may allow an adjacent ally to spend a healing surge to heal herself ins...")
- 15:43, 11 December 2014 Fast Runner (hist) [124 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 2 *Benefit: You gain a +2 bonus to speed when you charge or run. Category:Chapter_6_/_Feats")
- 15:42, 11 December 2014 Eye for Exploits (hist) [396 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Controller Role (Sniper, Spoiler, Demo, Trapper) *Benefit: As a minor action, you may make a Tactics check against the target's Biology (if the target is using...")
- 15:41, 11 December 2014 Expert Aid (hist) [246 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Leader Role (Recon, Soldier, Tactician, or Medic) *Benefit: If you would make a skill check to aid another with one of your trained skills, instead you do not r...")
- 15:40, 11 December 2014 Escape Artist (hist) [203 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Acrobatics *Benefit: You can attempt to escape a grab as a minor action, instead of a move action. You gain a +2 feat bonus to Acrobatics checks. ...")
- 15:40, 11 December 2014 Empower Shift (hist) [400 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to shift 1 square. This movement does not use an action an...")
- 15:39, 11 December 2014 Empower Resist (hist) [333 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Intelligence 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to either your psionic or anima resistance unt...")
- 15:38, 11 December 2014 Empower Range (hist) [425 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make you...")
- 15:37, 11 December 2014 Empower Heal (hist) [279 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to spend a healing surge. This can make your CM 0, but not le...")
- 15:37, 11 December 2014 Empower Defense (hist) [336 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to either your pierce or explosive resistance...")
- 15:35, 11 December 2014 Durable (hist) [86 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: Increase your number of healing surges by 2. Category:Chapter_6_/_Feats")
- 15:35, 11 December 2014 Concussive Shots (hist) [132 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Explosive weapon proficiency *Benefit: Your explosive damage pushes targets 1 square. Category:Chapter_6_/_Feats")
- 15:34, 11 December 2014 Combat Reflexes (hist) [202 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Dexterity 2 *Benefit: You have an additional opportunity action each round. Opportunity actions can be used for opportunity attacks and reaction abilities. C...")
- 15:07, 11 December 2014 Canny (hist) [164 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in both Perception and Tactics *Benefit: You gain a +3 feat bonus to Perception checks and to Tactics checks. Category:Chapter_6_/_Feats")
- 15:04, 11 December 2014 Bio-organic Weaponry (hist) [224 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Trained in Biology *Benefit: You have modified your own weaponry to use bio-organic interfaces, allowing you to change the damage type of your weapon to anima a...")
- 15:02, 11 December 2014 Augmented Void (hist) [121 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Constitution 2 *Benefit: You gain a +1 feat bonus to void damage you deal. Category:Chapter_6_/_Feats")
- 15:01, 11 December 2014 Augmented Psi (hist) [118 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Wisdom 2 *Benefit: You gain a +1 feat bonus to psionic damage you deal. Category:Chapter_6_/_Feats")
- 15:00, 11 December 2014 Augmented Armor (hist) [251 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Tier 2 armor or better *Benefit: Choose a damage type. You gain a +5 feat bonus to that resistance. *Special: You may take this feat multiple times, each time i...")
- 14:56, 11 December 2014 Augmented Anima (hist) [122 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Intelligence 2 *Benefit: You gain a +1 feat bonus to anima damage you deal. Category:Chapter_6_/_Feats")
- 14:55, 11 December 2014 Armor Training (hist) [175 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You gain training in the next higher tier of armor. *Special: You may take this feat multiple times, up to a maximum of Tier 1 armor. Category:Chapter_6_/_Feats")
- 14:53, 11 December 2014 Ancient Memory (hist) [280 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Chozo or Luminoth *Benefit: You draw upon the knowledge of your ancient, starfaring ancestors to slot an additional daily power from among your known powers. (S...")
- 14:52, 11 December 2014 Alertness (hist) [178 bytes] Kaz (Talk | contribs) (Created page with "*Benefit: You cannot be Surprised (See Keywords, Chapter 9). *You also gain a +2 feat bonus to Perception checks. Category:Chapter_6_/_Feats")
- 14:50, 11 December 2014 Additional Arms (hist) [459 bytes] Kaz (Talk | contribs) (Created page with "*Prerequisite: Etecoon or Infested Terran *Benefit: You may carry an additional weapon and switch to it with the same action you use to attack with it. There may be other uses...")
- 14:45, 11 December 2014 Feats List (hist) [6,943 bytes] Kaz (Talk | contribs) (Created page with "==Feat Descriptions== This chapter presents feats in a short table format. If the feat comes with a power, its entry will list the power box for that power. Some feats have a...")
- 17:49, 10 December 2014 Skill Descriptions (hist) [21,400 bytes] Kaz (Talk | contribs) (Created page with "The first line of a skill description shows the name of the skill, followed by the key ability for that skill. You use the ability score to figure out your base skill check bo...")
- 12:31, 4 December 2014 Regular Guerrilla (Trapper) (hist) [4,379 bytes] Kaz (Talk | contribs) (Created page with "''"Cold is the Void."'' ==Class Traits== The Regular Guerrilla severely limits enemy movement on the battlefield. {| class="wikitable" |- !Primary Role !Secondary Role !Key...")
- 12:15, 4 December 2014 Small Unit Coordinator (Tactician) (hist) [4,933 bytes] Kaz (Talk | contribs) (Created page with "''"Our thoughts converge."'' ==Class Traits== The Tactician coordinates allied efforts on the battlefield. {| class="wikitable" |- !Primary Role !Secondary Role !Key Abiliti...")
- 11:58, 4 December 2014 Enfiladant Infantry (Spoiler) (hist) [4,504 bytes] Kaz (Talk | contribs) (Created page with "''"Boom, baby!"'' ==Class Traits== The Enfiladant Infantry subverts setups and ruins plans. {| class="wikitable" |- !Primary Role !Secondary Role !Key Abilities !Armor Profi...")
- 11:35, 4 December 2014 Versatile Infantry (Soldier) (hist) [4,940 bytes] Kaz (Talk | contribs) (Created page with "''"Jacked up and good to go."'' ==Class Traits== The Soldier catches bullets and occasionally fires them. {| class="wikitable" |- !Primary Role !Secondary Role !Key Abilitie...")
- 11:20, 4 December 2014 Tactical Sharpshooter (Sniper) (hist) [4,138 bytes] Kaz (Talk | contribs) (Created page with "''"They'll never see me coming."'' ==Class Traits== The Tactical Sharpshooter takes aim on his enemies from great range and secrecy. {| class="wikitable" |- !Primary Role !Se...")
- 11:10, 4 December 2014 Reconnaissance Agent (Recon) (hist) [4,419 bytes] Kaz (Talk | contribs) (Created page with "''"In the pipe, five by five."'' ==Class traits== The Reconnaissance Agent moves swiftly throughout the battlefield, opening and exploiting enemy weaknesses. {| class="wikit...")
- 09:35, 4 December 2014 Battlefield Medical Technician (Medic) (hist) [4,580 bytes] Kaz (Talk | contribs) (Created page with "''"Please state the nature of your medical emergency."'' ==Class traits== The Battlefield Medical Technician keeps allies in the fight longer with healing and restorative tec...")
- 09:17, 4 December 2014 Demolitions Expert (Demo) (hist) [4,418 bytes] Kaz (Talk | contribs) (Created page with "''"Need a light?"'' ==Class traits== The Demolitions expert controls enemy behavior by blasting at them with explosives. {| class="wikitable" |- !Primary Role !Secondary Rol...")
- 15:01, 3 December 2014 Power Types and Usage (hist) [7,678 bytes] Kaz (Talk | contribs) (Created page with "Every class has access to attack powers, used to harm your enemies in combat, more or less directly. Different powers have different restrictions on how often you can use them...")
- 14:07, 3 December 2014 Terran (hist) [3,698 bytes] Kaz (Talk | contribs) (Created page with "The distant descendants of the humans of Earth, who once sent generation-ships of the incarcerated off as ur-explorers of the Koprulu sector of space. Plucky and adaptable, th...")
- 14:04, 3 December 2014 Shakuran (hist) [3,980 bytes] Kaz (Talk | contribs) (Created page with "A splinter faction of protoss who sought the secrets of the void. Exiled as heretics, they found a new home in Shakuras, a planet attuned to the dark energies they...")
- 14:01, 3 December 2014 Protoss (hist) [5,723 bytes] Kaz (Talk | contribs) (Created page with "Proud psionic warriors from the deposed planet of Aiur, the Protoss have since integrated with galactic society and brought their intuitive understanding of technology and tri...")
- 13:55, 3 December 2014 Pathomorph (hist) [4,785 bytes] Kaz (Talk | contribs) (Created page with "The mutable chitinous humanoid former charges of the scourge of galactic society known simply as Space Pirates. Possessed of an adaptable morphology, Pathomorphs sport bodily...")
- 13:49, 3 December 2014 Luminoth (hist) [4,906 bytes] Kaz (Talk | contribs) (Created page with "The native aloof heteroceraform guardians and students of a cosmic oddity of a planet called Aether: a crux point of dimensionality. Attuned to duality and possessed of natura...")
- 13:44, 3 December 2014 Infested Terran (hist) [4,054 bytes] Kaz (Talk | contribs) (Created page with "Former human beings transmogrified by the zerg into monstrous mockeries of their former, fairer selves. Since the defeat of the Overmind and scattering of cerebrates, these fo...")
- 13:33, 3 December 2014 Etecoon (hist) [4,119 bytes] Kaz (Talk | contribs) (Created page with "Spritely, wide-eyed simianforms who lived in wild places on the fringe of society for many years. Regarded as wild animals until somewhat recently, when they decided to reveal...")
- 13:25, 3 December 2014 Chozo (hist) [4,664 bytes] Kaz (Talk | contribs) (Created page with "The avian biological descendants of an ancient race of galactic explorers and stewards of life. Following a disaster that nearly spelled the extinction of their race, the anci...")
- 12:56, 3 December 2014 Gaining Levels (hist) [3,519 bytes] Kaz (Talk | contribs) (Created page with "As you adventure and gain experience, you advance in level. Gaining a level (also called leveling or leveling up) is one of the biggest rewards you'll receive for your success...")
- 12:28, 3 December 2014 Roleplaying (hist) [11,335 bytes] Kaz (Talk | contribs) (Created page with "The game of Startroid is, first and foremost, a roleplaying game, which means that it’s all about taking on the role of a character in the game. Some people take to this pla...")
- 11:12, 3 December 2014 Ability Scores (hist) [2,721 bytes] Kaz (Talk | contribs) (Created page with "Five abilities provide a loose description of your physical and mental characteristics. ==Attributes== ===Strength (Str)=== measures your physical power. It's important for ch...")
- 10:38, 3 December 2014 Character Creation (hist) [1,499 bytes] Kaz (Talk | contribs) (Created page with "First, imagine what kind of person you want your character to be. Are you in the mercenary game for the money? Do you work for an organization or a cause? Openly? What are you...")
- 10:18, 3 December 2014 The Core Mechanic (hist) [1,336 bytes] Kaz (Talk | contribs) (Created page with "Roll an icosahedral die (d20), add some numbers, perhaps subtract some numbers, and compare to a target number. For the most part, you decide what to do, the DM makes sure it...")
- 10:15, 3 December 2014 Example of Play (hist) [9,413 bytes] Kaz (Talk | contribs) (Created page with "Here's an example excerpt of a Startroid game session. The adventurers are enroute to an orbital platform they have been hired out to secure by locking up doors and reactivati...")
- 10:04, 3 December 2014 Parts of a Game Session (hist) [2,903 bytes] Kaz (Talk | contribs) (Created page with "==Encounters== Combat encounters are the core of the game and take up the lion's share of the rules, the general idea being that fighting is fun (D&D grew out of war games, a...")
- 09:59, 3 December 2014 Remote Coordinate Systems (hist) [366 bytes] Kaz (Talk | contribs) (Created page with "Remote coordinate systems (RCS) are measurements using other galaxies as reference points, used as a near-absolute system for positioning within the galaxy you travel. RCS are...")
- 09:58, 3 December 2014 Local Coordinate Systems (hist) [357 bytes] Kaz (Talk | contribs) (Created page with "Local coordinate systems (LCS) are measurements taken from inter-galaxy stars (stars you might visit) using a local reference point, usually a planet, star, or orbital platfor...")
- 09:43, 3 December 2014 Game Materials (hist) [779 bytes] Kaz (Talk | contribs) (Created page with "This wiki serves as a source book. You can have it open and handy while you play. The DM will have some other references as well. No peeking. You will...")