Regular Guerrilla (Trapper)

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"Cold is the Void."

Class Traits

The Regular Guerrilla severely limits enemy movement on the battlefield.

Primary Role Secondary Role Key Abilities Armor Proficiency Weapon Proficiency Hit Points at 1st Level Hit Points per Level Gained Healing Surges per Day Trained Skills
Controller Defender Wisdom, Strength Tier 2 Choose explosive or anima 28 8 6 Engineering. Choose one other at first level.

Class Description

Blasting away at terrain and psyches alike, the trapper sews webs of destruction and despair through the enemy ranks.

Your mission as a trapper is to sculpt the battlefield to your enemies' disadvantage.

Power Name ID Type (at-will, &c.) Action (minor, &c.) Level Description Augment
Pin Down P1as1 at-will standard 1 Attack and pin en
Place Pitfalls P1as2 at-will standard 1 Make 2 of 5(star) squares pit traps. An en in a pit is immobilized (save ends) Str
Shield Disruptor P1as3 at-will standard 1 Attack and reduce target def this turn
Frighten P1as4 at-will standard 1 If the target's next move action is not away from you or the target's next standard action includes you or an ally as a target, that creature takes a -2 penalty to all damage Wis
Pressure Attack P1es1 encounter standard 1 Attack and pin 2 ens
Mine Craft P1es2 encounter standard 1 Attack and make pits Str
Stagger Shot P1es3 encounter standard 1 Attack and daze (save ends) with CM+1
Drain Strike P1es4 encounter standard 1 Attack and get temp hp Wis
Maximum Hazard P1ds1 daily standard 1 Attack with CM+1 and pin all ens
Sticky Fire P1ds2 daily standard 1 Attack, target takes ongoing lvl anima (save ends). Target cannot make a saving throw during a turn in which it made an attack.
Winnow Strike P1ds3 daily standard 1 Attack and taunt 2
Garrulous Taunt P1ds4 daily standard 1 Taunt all
Stay Down P1ro1 reaction opportunity 1 Trigger: A pinned enemy moves or is moved toward you; or an enemy spends a move action to escape a pin, using that move action to move toward you. Action: Make a basic attack against that enemy.
Explosion Mastery P1p01 passive none 1 You may change “creature” to “enemy” in your area attack descriptions.
Subvert Weaponry P3es1 encounter standard 3 Attack, target is addled (cannot take standard actions) (save ends)
Downward Spiral P3es2 encounter standard 3 Slide en 1, daze, may fall prone
Shield Dissipator P3es3 encounter standard 3 Attack and reduce target def (save ends)
Discombobulate P4ds1 daily standard 4 Attack and daze with CM+2
Debilitate P4ds2 daily standard 4 Attack with CM +2 and target is addled (save ends)
Exploding Barriers P4ro1 reaction opportunity 4 Trigger: An en clears your terrain. Action: burst 2 attack centered on terrain.
Irradiating Strike P6es1 encounter standard 6 Attack with CM +1, ens that begin their turn adj to target take 10 anima (save ends)
Jump Jet P6em2 encounter minor 6 Your move becomes average fly for #turns = lvl
Gravitic Trap P6es3 encounter standard 6 Creatures within blast 3 rise 2 squares and are immobilized if they can't fly (save ends), they are also disabled (different save ends) Wis (blast)
Augmented Pain P7as1 at-will standard 7 Choose void, psionic, or anima. Target gets -5 to that def. (save ends)
Zone of Pain P8ds1 daily standard 8 Create a zone in which enemies get -2 to all defs, sustain minor. Str
Zone of Ignorance P8ds2 daily standard 8 Create a zone in which enemies can't use powers, sustain minor.