Reconnaissance Agent (Recon)

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"In the pipe, five by five."

Class traits

The Reconnaissance Agent moves swiftly throughout the battlefield, opening and exploiting enemy weaknesses.

Primary Role Secondary Role Key Abilities Armor Proficiency Weapon Proficiency Hit Points at 1st Level Hit Points per Level Gained Healing Surges per Day Trained Skills
Striker Leader Dexterity, Intelligence Tier 3 Choose pierce or melee 24 5 6 Acrobatics. Choose three others at first level.

Class Description

Tasked with surveillance and quick strikes against enemy forces, no team is complete without the first in and the last out. Recon serves the striker primary and leader secondary role. Recon favors attacks that can hit multiple targets or multiple times in a round.

Your mission as a recon is to attack swiftly and frequently, positioning yourself to take the upper hand on the battlefield.

Class Powers

Power Name ID Type (at-will, &c.) Action (minor, &c.) Level Description Augment
Skirmish R1as1 at-will standard 1 Attack twice (counts as basic)
Action Roll R1as2 at-will standard 1 Attack and shift self 2 sq Dex
Scout Out R1as3 at-will standard 1 Attack, choose an ally who could attack that target. Add that ally's weapon damage to your damage.
Lasting Shot R1as4 at-will standard 1 Attack, ongoing lvl dmg (save ends) Int (add to damage)
Reflex Shot R1es1 encounter standard 1 Attack three times
Rally Shot R1es2 encounter standard 1 Attack and surge ally Int
Action Skirmish R1es3 encounter standard 1 Attack twice and shift 2 Dex
Shot on the Run R1es4 encounter standard 1 Shift 2,Attack, you or ally CM+1 Dex
Scatter Shot R1ds1 daily standard 1 Attack up to four targets
Medevac R1ds2 daily standard 1 Surge all allies in range
Opportunism R1ds3 daily standard 1 Attack three times with crit Int (crit range)
Rabbit Punch R1ds4 daily standard 1 Shift 2, Attack with CM+2, shift 2 Dex
Quick Turn R1ro1 reaction opportunity 1 Trigger: You are hit with crossfire. Action: Make a basic attack
Shuffle Step R1p01 passive none 1 When you use the shift move action, you shift up to an additional 1 space
Thrilling Attack R3es1 encounter standard 3 Attack, any allies adj to target surge
Psionic Guide R3es2 encounter standard 3 Attack as psionic. An ally may make next attack as psionic.
Void Guide R3es3 encounter standard 3 Attack as void. An ally may make next attack as void.
Three Injuries R4ds1 daily standard 4 Attack three times. Each takes ongoing pierce = lvl (save ends). This stacks.
Make a Gap R4ds2 daily standard 4 Attack, one ally in that target's range may surge, one ally in that target's range may use an at-will
Hammer Guard R4ro1 reaction opportunity 4 Trigger: An ally deals 1 damage with an attack. Action: Make a basic attack
Void Ray R6es1 encounter standard 6 Attack as void. Sustain Standard. When you sustain this power, attack the same target and add 2 to the damage. This accumulates. Int
Psionic Storm R6es2 encounter standard 6 Range 5 Burst 3 20 psionic damage
Room to Breathe R6es3 encounter standard 6 Attack twice, ally may make a saving throw against each ongoing effect.
Versatile Attack R7as1 at-will standard 7 Choose anima, psionic, or void. Make a basic attack where your weapon is the chosen damage type.
Diminishing Returns R8ds1 daily standard 8 Attack. If you dealt more than 1 damage, attack again and subtract 2 from your damage. Repeat this process.
Versatile Spread R8ds2 daily standard 8 Attack as anima. Attack as psionic. Attack as void.