Empower Range

From Startroid
Revision as of 15:38, 11 December 2014 by Kaz (Talk | contribs) (Created page with "*Prerequisite: Strength 3 *Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make you...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
  • Prerequisite: Strength 3
  • Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make your CM 0, but not less; you may do this any number of times (like Power Attack from D&D3.0).
  • Special: You cannot apply this range bonus to melee attacks. Some ranged weapons may have other rules for their maximum range.