Empower Range

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  • Prerequisite: Strength 3
  • Benefit: On your turn, before you attack, you may subtract 1 from your Combat Multiplier to add 5 to a range for your next attack. This can make your CM 0, but not less; you may do this any number of times (like Power Attack from D&D3.0).
  • Special: You cannot apply this range bonus to melee attacks. Some ranged weapons may have other rules for their maximum range.