Demolitions Expert (Demo)

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"Need a light?"

Class Traits

The Demolitions expert controls enemy behavior by blasting at them with explosives.

Primary Role Secondary Role Key Abilities Armor Proficiency Weapon Proficiency Hit Points at 1st Level Hit Points per Level Gained Healing Surges per Day Trained Skills
Controller Striker Wisdom, Dexterity Tier 3 Choose explosive or anima 22 5 5 Endurance. Choose two others at first level.

Class Description

Making sure war stays deadly for as many collateral targets as possible, the Demo has trained with explosive, corrosive, toxic, and flammable substances and devices to perfect the skills of destruction. Demo serves the primary controller and secondary striker roles. Demo can hit a wide swath of enemies or collapse terrain around them.

Your mission as a demolitions expert is to sow chaos on the battlefield, to dismantle enemy fortifications, and to blast your foes to smithereens.

Class Powers

Power Name ID Type (at-will, &c.) Action (minor, &c.) Level Description Augment
Rebuff Shot D1as1 at-will standard 1 Attack and push en
Ruin Terrain D1as2 at-will standard 1 Make 2 squares blockades Dex
Blast Away D1as3 at-will standard 1 Close blast 3 attack
Scramble Bomb D1as4 at-will standard 1 Deal 1 damage, slide target 1, daze Wis
Pineapple Pocopo D1es1 encounter standard 1 Attack twice
Bomb Flower D1es2 encounter standard 1 Attack with +2 range and +2 area Dex
Salt the Earth D1es3 encounter standard 1 Attack, make a blockade in a square that you hit.
Concussive Blast D1es4 encounter standard 1 burst attack and daze up to two targets Wis
Head Rattle D1ds1 daily standard 1 Attack with CM +2, daze
Flash Bang Boom D1ds2 daily standard 1 Targets make basic attacks you choose.
Double Deuce D1ds3 daily standard 1 Attack twice, slide 2. Wis
Maximum Concussion D1ds4 daily standard 1 Attack and slow and daze each creature.
That One's a Trap D1ro1 reaction opportunity 1 Trigger: An enemy shifts to or from a square adjacent to a blockade you have made. Action: Make a basic attack against that target.
Personal Space D1p01 passive none 1 Enemies who begin their turn adjacent to you take 1[W] damage
Disruption Web D3es1 encounter standard 3 Attack, target can't get CM bonus from powers (disempowered, save ends)
Sticky Blast D3es2 encounter standard 3 burst attack, each takes ongoing anima=lvl (saves end)
Regolith Shrapnel D3es3 encounter standard 3 Attack with CM +1, target gets CM-1 (save ends)
Sticky Bombs D4dm1 daily minor 4 Until the end of the encounter, whenever you push, pull, or slide an enemy, deal 10 anima.
Sharp Sand D4ds2 daily standard 4 Attack with CM +2, target gets CM-2 (save ends)
Rope a Dope D4ro1 reaction opportunity 4 Trigger: An enemy deals 10 or more damage to you with a ranged attack. Action: Slide that enemy up to 3 squares. That enemy is pinned. If the enemy ends the slide adjacent to another enemy, that one is also pinned.
Flare Blast D6es1 encounter standard 6 Attack with +2 area and blind (save ends) Dex
Foam Shrapnel D6p01 passive none 6 Each blockade you create requires an additional action to clear. You and your allies may move freely through blockades you create.
Fast Rockets D6em2 encounter minor 6 Close blast 3 attack
Ruin Guard D7as1 at-will standard 7 Lower target's explosive and pierce defenses by 2 Wis
Disruption Zone D8ds1 daily standard 8 Create a zone where enemies can't get CM bonuses
Blast Wave D8ds2 daily standard 8 Close blast 6, CM+1 attack