Conditions

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Powers, monsters, traps, and your very surroundings can all cause conditions. A condition imposes a penalty, a vulnerability, a hindrance, or a combination of things.

Addled
You do not get a standard action on your turn.
You still have your other actions and can still use reaction abilities.
Blinded
You're helpless.
You can't see any target (your targets have total concealment).
You take a -10 Penalty to perception checks.
You can't threaten squares.
Fatigue
You have taken enough damage to become Fatigued.
Some effects care whether or not you are Fatigued.
Covered
The next attack that would hit you hits your covering ally instead.
If you're no longer adjacent to your covering ally, you are no longer covered.
Dazed
You're helpless.
You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions that aren't attacks). You can't take opportunity actions.
You can't threaten squares.
Deafened
You can't hear anything.
You take a -10 penalty to Perception checks.
Disabled
You can't use powers that include attacks.
You can't make basic attacks.
Disempowered
You can't obtain a CM bonus from a power.
Dominated
You're dazed.
The dominating creature chooses your action. The only powers it can make you use are at-will powers.
Dying
You're unconscious.
You make a death saving throw every round.
Exhausted
Damage you receive is deducted from your Life Points (LP). (Most commonly, you become exhausted for having 0 HP.)
If you take any actions, you become slowed and dazed.
Helpless
Various conditions make you helpless.
Attacks made against you get +1 CM.
Immobilized
You can't move or shift.
You can still (usually) be forcibly moved with a push, pull, slide or (someone else's) shift but will remain immobilized in the new square.
Pinned
Your next move action does nothing.
Once you have spent a move action this way, you are no longer Pinned.
If you are forcibly moved with a push, pull, slide or (someone else's) shift, you are no longer pinned.
Prone
You get a -2 penalty to all defenses against melee attacks.
You get a +2 bonus to all defenses against ranged attacks from non adjacent enemies.
You're lying on the ground.
If you were flying, you either fall to the ground or nothing happens depending on the effect that caused you to go prone.
You may drop prone from standing as a minor action.
Restrained
You're helpless.
You can't move or even be moved by most forced movement.
Slowed
Your speed is 2.
You can't increase your speed.
If your speed was already less than two, it doesn't change.
Stunned
You're helpless.
You can't take actions. (You still have a turn for beginning of turn and end of turn effects)
You don't threaten squares.
Surprised
You're helpless.
You aren't aware of the combat that you're in.
You don't threaten squares.
Taunted
Your maximum CM is fixed at 1 for any attack that does not include the creature that taunted you.
You can only be taunted by one creature at a time; a new taunt supersedes an old one.
A mark ends when you are no longer aware of the taunter, or when the taunter dies or falls unconscious.
Unconscious
You're helpless.
You take a -5 penalty to all defenses.
You can't take actions. (You still have a turn for beginning of turn and end of turn effects)
You fall prone.
You are unaware of your surroundings.
You don't threaten squares.
Weakened
Your maximum CM is fixed at 1.
Wounded
You have taken some damage to Life Points.
Some effects care if you are Wounded.